Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- The Three Musketeers: One for all!Deep Cut85points
- The Three Musketeers: The Queen's PendantsDeep Cut85points
- The Three StoogesDeep Cut85points
- The Three Stooges Card GameDeep Cut85points
- The Tide at Sunrise: The Russo-Japanese War, 1904-1905Deep Cut85points
- The Time of Troubles 1605-1612Deep Cut85points
- The Top 10 GameDeep Cut85points
- The Truth About 9th CompanyDeep Cut85points
- The Twelfth Battle: the Caporetto Campaign 1917Deep Cut85points
- The Twelve Doctors: Doctor Who Card GameDeep Cut85points
- The Two HeirsDeep Cut85points
- The Wall: Omicidio sulla 168^ stradaDeep Cut85points
- The War Game: World War IIDeep Cut85points
- The War of the Worlds: One More DayDeep Cut85points
- The War: Europe 1939-1945Deep Cut85points
- The Weeping Swan: Ten Days of the City's FallDeep Cut85points
- The Weimar Republic: Political Struggle in Germany, 1919-1933Deep Cut85points
- The Western Front: 1914 to 1918Deep Cut85points
- The White Tribe: Rhodesia's War 1966-1980Deep Cut85points
- The Wild EightDeep Cut85points
- The Wilderness Campaign: Lee vs. Grant, 1864Deep Cut85points
- The Wimpy Kid: 10-Second ChallengeDeep Cut85points
- The Witch and the Hundred KnightDeep Cut85points
- The World Cup Card Game 2010Deep Cut85points
- The Yakyuuken Special: Kon'ya wa 12-kaisen!!Deep Cut85points
- The Year of the 5 EmperorsDeep Cut85points
- Thexder 95Deep Cut85points
- They Are BillionsDeep Cut85points
- They Live: Assault on Cable 54Deep Cut85points
- They Shall Not Pass: The Battle of Verdun 1916Deep Cut85points
- They Stole a MillionDeep Cut85points
- They Who Were 8Deep Cut85points
- Think Str8!Deep Cut85points
- Third and LongDeep Cut85points
- Third CrusadeDeep Cut85points
- Third HandDeep Cut85points
- Third World DebtDeep Cut85points
- Thirteen DownDeep Cut85points
- Thirteen PacksDeep Cut85points
- Thirteen UpDeep Cut85points
- Thirty (solitaire)Deep Cut85points
- Thirty Flights of LovingDeep Cut85points
- Thirty Point Black TileDeep Cut85points
- Thirty Years WarDeep Cut85points
- Thirty-Nine StepsDeep Cut85points
- Thirty-Six Card TableauDeep Cut85points
- Thirty-Two CardsDeep Cut85points
- This Game Goes to ElevenDeep Cut85points
- This Town Ain't Big Enough for the 2-4 of UsDeep Cut85points
- Thousand ArmsDeep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.