Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- Two FamiliarsDeep Cut85points
- Two for flinchingDeep Cut85points
- Two Move ChessDeep Cut85points
- Two Not TouchDeep Cut85points
- Two Player Brick by BrickDeep Cut85points
- Two player donDeep Cut85points
- Two plus OneDeep Cut85points
- Two Point CampusDeep Cut85points
- Two Point HospitalDeep Cut85points
- Two Point MuseumDeep Cut85points
- Two PyramidsDeep Cut85points
- Two RingsDeep Cut85points
- Two RobotsDeep Cut85points
- Two RoomsDeep Cut85points
- Two Rooms and a BoomDeep Cut85points
- Two squareDeep Cut85points
- Two StacksDeep Cut85points
- Two Stand To FallDeep Cut85points
- Two Thrones (Paradox strategy game)Deep Cut85points
- Two TigersDeep Cut85points
- Two touchDeep Cut85points
- Two Words: GamesDeep Cut85points
- Two WorldsDeep Cut85points
- Two-ballDeep Cut85points
- Two-card pokerDeep Cut85points
- Two-deck KlondikeDeep Cut85points
- Two-foot high kickDeep Cut85points
- Two-hand touchDeep Cut85points
- Two-handed beziqueDeep Cut85points
- Two-handed bridgeDeep Cut85points
- Two-handed cribbageDeep Cut85points
- Two-handed euchreDeep Cut85points
- Two-handed heartsDeep Cut85points
- Two-handed PinochleDeep Cut85points
- Two-handed spadesDeep Cut85points
- Two-handed whistDeep Cut85points
- Two-player go-stopDeep Cut85points
- Two-player solitaireDeep Cut85points
- Two-SpitDeep Cut85points
- Two-StepDeep Cut85points
- Two-Ten-JackDeep Cut85points
- Two-upDeep Cut85points
- TX-1Deep Cut85points
- Tycoon: India 1981Deep Cut85points
- Type ZeroDeep Cut85points
- Typhoon! The Drive on Moscow, 1941Deep Cut85points
- TysiącDeep Cut85points
- U.S.N.: The Game of War in the Pacific, 1941-43Deep Cut85points
- UAZ Racing 4x4Deep Cut85points
- Über 12 ist totDeep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.