Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- City of Six MoonsDeep Cut85points
- City of Spies: Estoril 1942Deep Cut85points
- Civil War Game 1863Deep Cut85points
- Civil War in the Far West: The New Mexico Campaign, 1862Deep Cut85points
- Clash Along the Psel: The Battle of Kursk 1943Deep Cut85points
- Clash of Empires: The Battle for France 1914Deep Cut85points
- Clash of Giants: Campaigns of Tannenberg and the Marne, 1914Deep Cut85points
- Clash of Monarchs: The Seven Years War in Europe 1756-1763Deep Cut85points
- Clash of Sovereigns: The War of the Austrian Succession, 1740-48Deep Cut85points
- Clash of Titans: The Tank Battle for Kursk, 1943Deep Cut85points
- Clash of Wills: Shiloh 1862Deep Cut85points
- Class of '09Deep Cut85points
- Class of '09: The Flip SideDeep Cut85points
- Class of '09: The Re-UpDeep Cut85points
- Class of '89Deep Cut85points
- Class of 1812Deep Cut85points
- Classified: France '44Deep Cut85points
- Claustrophobia 1643Deep Cut85points
- ClayFighter 63⅓Deep Cut85points
- Clear 4Deep Cut85points
- Clock Zero: Shūen no IchibyōDeep Cut85points
- Close Assault: A Man-to-Man Game of Squad Tactics and Command – Europe 1939-1945Deep Cut85points
- Close Combat: First to FightDeep Cut85points
- Close Encounters of the Third KindDeep Cut85points
- Cloud NineDeep Cut85points
- Clubhouse Games: 51 Worldwide ClassicsDeep Cut85points
- Cluedo: Die drei ???Deep Cut85points
- ClusterPuck 99Deep Cut85points
- Coalition: The Napoleonic Wars, 1805-1815Deep Cut85points
- Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943Deep Cut85points
- Code 3Deep Cut85points
- Code 777Deep Cut85points
- Code of NineDeep Cut85points
- Codeword Cromwell: The German Invasion of England, 8 June 1940Deep Cut85points
- CODO Berlin 63Deep Cut85points
- Cold War Battles: Budapest '56 & Angola '87Deep Cut85points
- Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+Deep Cut85points
- Cold Zero: No MercyDeep Cut85points
- Coloball 2002Deep Cut85points
- Colonial 1700-1800Deep Cut85points
- Colonial Twilight: The French-Algerian War, 1954-62Deep Cut85points
- Colonisator: The Twelve Planets' WarDeep Cut85points
- Colony 28Deep Cut85points
- Colony 7Deep Cut85points
- Coloretto for Two PlayersDeep Cut85points
- Colorful Heart: 12 ko no KyururunDeep Cut85points
- Colorful Wish ~12ko no Maji★kyun!~Deep Cut85points
- Combat Command: Tactical Armored Warfare, France 1944Deep Cut85points
- Combat Infantry: EastFront 1941-43Deep Cut85points
- Combat Infantry: WestFront 1944-45Deep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.