Name a game with a number in its name (sequels and 3D variants don't count)

October 22, 2026 · Daily Dive #99

Explore 5,993 recorded answers and their points for question 3 on October 22, 2026.

Dated record7 questions · 15,060 recorded answers

5,993 recorded names on October 22, 2026, 5,861 at 85 or higher. The highest recorded score on this question is 100.

The richest shelf for this one is hobby gaming rather than the mainstream console catalogue, since small print runs and imported rulebooks are where numerals survive as names. Only a digit or a spelled-out number that belongs to the title itself qualifies; numbered follow-ups and re-releases that merely add a depth effect are excluded.

5,993 recorded answers5,861 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut5,86085 pts
  • Rare11760 pts
  • Schooler1430 pts
  • Plankton110 pts
03

Recorded answers

5,993 recorded answers

How to approach it

Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.

Get a hint

Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.

A little more

Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.

One step further

Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.

Reveal answers 5,993
  • 1812: The Campaign of Napoleon in RussiaDeep Cut85points
  • 1812: The Cradle of Steam RailwaysDeep Cut85points
  • 1812: The Invasion of CanadaDeep Cut85points
  • 1812!: War on the Great Lakes FrontierDeep Cut85points
  • 1813: Napoleon's NemesisDeep Cut85points
  • 1815, Scum of the Earth: The Battle of Waterloo Card GameDeep Cut85points
  • 1815: The Waterloo CampaignDeep Cut85points
  • 1821: The Struggle for FreedomDeep Cut85points
  • 1822: The Railways of Great BritainDeep Cut85points
  • 1822CADeep Cut85points
  • 1822MXDeep Cut85points
  • 1822PNWDeep Cut85points
  • 1824: Austrian-Hungarian RailwayDeep Cut85points
  • 1825 Unit 1Deep Cut85points
  • 1826: Railroading in France and Belgium from 1826Deep Cut85points
  • 1829 MainlineDeep Cut85points
  • 1829 Northern BoardDeep Cut85points
  • 1830Deep Cut85points
  • 1830 CardgameDeep Cut85points
  • 1832: The SouthDeep Cut85points
  • 1836JrDeep Cut85points
  • 1837: Rail Building in the Austro-Hungarian EmpireDeep Cut85points
  • 1840: Vienna TramwaysDeep Cut85points
  • 1841: Railways in Northern ItalyDeep Cut85points
  • 1842: Schleswig HolsteinDeep Cut85points
  • 1844: SchweizDeep Cut85points
  • 1846Deep Cut85points
  • 1847: PfalzDeep Cut85points
  • 1848: AustraliaDeep Cut85points
  • 1849: The Game of Sicilian RailwaysDeep Cut85points
  • 1850: The MidWestDeep Cut85points
  • 1851 AgidingbiDeep Cut85points
  • 1851: Kentucky & TennesseeDeep Cut85points
  • 1856: Railroading in Upper Canada from 1856Deep Cut85points
  • 1858: The Railways of IberiaDeep Cut85points
  • 1860: Railways on the Isle of WightDeep Cut85points
  • 1861: The Railways of the Russian EmpireDeep Cut85points
  • 1862 War in VirginiaDeep Cut85points
  • 1862: Railway Mania in the Eastern CountiesDeep Cut85points
  • 1865: SardiniaDeep Cut85points
  • 1866: The Struggle for Supremacy in GermanyDeep Cut85points
  • 1867: The Railways of CanadaDeep Cut85points
  • 187 Ride or DieDeep Cut85points
  • 1870: Railroading Across the Trans Mississippi from 1870Deep Cut85points
  • 1872: The Lost CrowsDeep Cut85points
  • 1876: TrinidadDeep Cut85points
  • 1877: Stockholm TramwaysDeep Cut85points
  • 1877: VenezuelaDeep Cut85points
  • 1879: US Pacific NorthwestDeep Cut85points
  • 1880: ChinaDeep Cut85points

Why these answers count

Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.

Recorded from the game’s published reveal · Source · Checked 22 Oct, 12:31 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy