Name a game with a number in its name (sequels and 3D variants don't count)

October 22, 2026 · Daily Dive #99

Explore 5,993 recorded answers and their points for question 3 on October 22, 2026.

Dated record7 questions · 15,060 recorded answers

5,993 recorded names on October 22, 2026, 5,861 at 85 or higher. The highest recorded score on this question is 100.

The richest shelf for this one is hobby gaming rather than the mainstream console catalogue, since small print runs and imported rulebooks are where numerals survive as names. Only a digit or a spelled-out number that belongs to the title itself qualifies; numbered follow-ups and re-releases that merely add a depth effect are excluded.

5,993 recorded answers5,861 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut5,86085 pts
  • Rare11760 pts
  • Schooler1430 pts
  • Plankton110 pts
03

Recorded answers

5,993 recorded answers

How to approach it

Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.

Get a hint

Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.

A little more

Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.

One step further

Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.

Reveal answers 5,993
  • Monte Carlo ThirteensDeep Cut85points
  • Montebello 1800Deep Cut85points
  • Montmirail & Vauchamps 1814Deep Cut85points
  • Moongha Invaders Two PlayerDeep Cut85points
  • Morbid: The Seven AcolytesDeep Cut85points
  • More Aggressive Attitudes: The 1862 Virginia CampaignDeep Cut85points
  • Morita Shogi 64Deep Cut85points
  • Mortal Kombat Mythologies: Sub-ZeroDeep Cut85points
  • Mortem et Gloriam: Wargames Rules 2000BC to 1500ADDeep Cut85points
  • Moscou 1941: Aux Portes du KremlinDeep Cut85points
  • Moscow '41Deep Cut85points
  • Moscow 1941: The Enemy at the GatesDeep Cut85points
  • Moscow: The Advance of Army Group Center, Autumn 1941Deep Cut85points
  • Mothmen 1966Deep Cut85points
  • MotorM4XDeep Cut85points
  • Mountain 53Deep Cut85points
  • Mr. Madison's War: The Incredible War of 1812Deep Cut85points
  • Mr. President: The American Presidency, 2001-2020Deep Cut85points
  • Mrs Thatcher's War: The Falklands, 1982Deep Cut85points
  • Mukden: Sino-Soviet Combat in the '70'sDeep Cut85points
  • Multiplayer BattleTech 3025Deep Cut85points
  • Multiple of TwelveDeep Cut85points
  • Mundial 90Deep Cut85points
  • Munich War: World War II in Europe 1938Deep Cut85points
  • Murder with the 2'sDeep Cut85points
  • Murfreesboro: A Game of the Battle of Stones River December 31, 1862Deep Cut85points
  • Muscle Car 76Deep Cut85points
  • Mushroom 11Deep Cut85points
  • Music 3000Deep Cut85points
  • Musket & Pike: Tactical Combat, 1550-1680Deep Cut85points
  • Muskets & Tomahawks: Skirmishes in North America during the 18th centuryDeep Cut85points
  • Mutant Year Zero: Road to EdenDeep Cut85points
  • Mutant Year Zero: Zone WarsDeep Cut85points
  • MX5000Deep Cut85points
  • My First Adventure: Discovering AtlantisDeep Cut85points
  • My First Adventure: Finding the DragonDeep Cut85points
  • My First Adventure: Journey to Ochre LandDeep Cut85points
  • My First Adventure: The Egg SnatcherDeep Cut85points
  • My First Adventure: The Odyssey of the PhobosDeep Cut85points
  • My First AlphabetDeep Cut85points
  • My First BananagramsDeep Cut85points
  • My First BohnanzaDeep Cut85points
  • My First BrainBoxDeep Cut85points
  • My First CarcassonneDeep Cut85points
  • My First Castle PanicDeep Cut85points
  • My First Escape Game: The Magical ForestDeep Cut85points
  • My First Gran TurismoDeep Cut85points
  • My First RaymanDeep Cut85points
  • My First RummikubDeep Cut85points
  • My First Stone AgeDeep Cut85points

Why these answers count

Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.

Recorded from the game’s published reveal · Source · Checked 22 Oct, 12:31 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy