Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- One Punch Man: WorldDeep Cut85points
- One Round?Deep Cut85points
- One Shot One KillDeep Cut85points
- One Small StepDeep Cut85points
- One Step From EdenDeep Cut85points
- One to XDeep Cut85points
- One Two Many RabbitsDeep Cut85points
- One Way HeroicsDeep Cut85points
- One Week Ultimate WerewolfDeep Cut85points
- One Word AwayDeep Cut85points
- One Word StoryDeep Cut85points
- One-armed cookDeep Cut85points
- One-Armed PeteDeep Cut85points
- One-cushion billiardsDeep Cut85points
- One-Dot EnemiesDeep Cut85points
- One-Eyed JackDeep Cut85points
- One-foot high kickDeep Cut85points
- One-hand reachDeep Cut85points
- One-hand touchDeep Cut85points
- One-Hit HeroesDeep Cut85points
- One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-FiDeep Cut85points
- One-hour WargamesDeep Cut85points
- One-Minute SolitaireDeep Cut85points
- One-Page BulgeDeep Cut85points
- One-pocketDeep Cut85points
- One-Punch Man: A Hero Nobody KnowsDeep Cut85points
- One-stroke drawing puzzleDeep Cut85points
- One-suit SpiderDeep Cut85points
- One-wall handballDeep Cut85points
- One-wall paddleballDeep Cut85points
- One, Two Hoparoo!Deep Cut85points
- One: Kagayaku Kisetsu eDeep Cut85points
- One234Deep Cut85points
- Only One CollectionDeep Cut85points
- ONO 99Deep Cut85points
- Ono Hath WasiDeep Cut85points
- Ontario 49Deep Cut85points
- Onze et demieDeep Cut85points
- Oonsoo Times TwoDeep Cut85points
- Opaque War: Ukraine 2014Deep Cut85points
- Operation Anaconda: Battle in Afghanistan, March 2002Deep Cut85points
- Operation Battleaxe: Wavell vs. Rommel, 1941Deep Cut85points
- Operation Crusader: The 8th Army's Forgotten VictoryDeep Cut85points
- Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944Deep Cut85points
- Operation Dragoon 1944Deep Cut85points
- Operation Elope, 1918-1919Deep Cut85points
- Operation Grenade: The Battle for the Rhineland 23 Feb. - 5 Mar. '45Deep Cut85points
- Opération Husky, Sicile 1943Deep Cut85points
- Operation Ichi-Go: Japan's Massive 1944 Offensive Across ChinaDeep Cut85points
- Operation Jubilee: Dieppe, August 1942Deep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.