Recorded answers
2,077 recorded answers
How to approach it
Treat this as a memory test with a scoring twist rather than a knowledge test. First, confirm the platform boundary: home console, official releases only, so spin-offs, ports and budget lines remain fair game while anything from a handheld or a rival machine is out. Then build a shortlist from several angles instead of one: licensed film tie-ins, fitness programmes, party compilations, quiz and music packs, children's licences, regional localisations. Rank your candidates by how often you hear them discussed; the ones that come to mind instantly are the ones the crowd will also reach, and they are the weakest scoring choices. Deliberately steer toward the titles you only half remember, because obscurity, not prestige, is what pays here.
Get a hint
Start with the console's physical media aisle as a whole: hundreds of licensed titles shipped alongside the handful everyone remembers, and the shelf was far wider than the marketing suggested.
A little more
Narrow by publisher type rather than by fame: film and television tie-ins, fitness programmes, party collections, quiz and karaoke packs and children's licences filled out most of the release schedule.
One step further
Push toward the margins where few players look: multi-game bundles, regional exclusives and editions released in a single market are still legitimate, and they tend to be the least crowded picks.
Reveal answers 2,077
- Studio 100: Het SpeeleilandDeep Cut85points
- Stunt CarsDeep Cut85points
- Successfully Learning English: Year 2Deep Cut85points
- Successfully Learning English: Year 3Deep Cut85points
- Successfully Learning English: Year 4Deep Cut85points
- Successfully Learning English: Year 5Deep Cut85points
- Successfully Learning German: Year 2Deep Cut85points
- Successfully Learning German: Year 3Deep Cut85points
- Successfully Learning German: Year 4Deep Cut85points
- Successfully Learning German: Year 5Deep Cut85points
- Successfully Learning Mathematics: Year 2Deep Cut85points
- Successfully Learning Mathematics: Year 3Deep Cut85points
- Successfully Learning Mathematics: Year 4Deep Cut85points
- Successfully Learning Mathematics: Year 5Deep Cut85points
- Sudoku Ball DetectiveDeep Cut85points
- Sudoku Challenge!Deep Cut85points
- Sugarbunnies Wii: Yōkoso Bunnies Field eDeep Cut85points
- Sugoroku Chronicle: Migite ni Ken wo Hidarite ni Saikoro woDeep Cut85points
- Sugu Suro Duo: New Pulsar R&VDeep Cut85points
- Sukeban Shachou RenaDeep Cut85points
- Summer AthleticsDeep Cut85points
- Summer Athletics 2009Deep Cut85points
- Summer Challenge: Athletics TournamentDeep Cut85points
- Summer Sports 2: Island Sports PartyDeep Cut85points
- Summer Sports: Paradise IslandDeep Cut85points
- Summer Stars 2012Deep Cut85points
- Super Fruit FallDeep Cut85points
- Super Monkey Ball: Step & RollDeep Cut85points
- Super PickUpsDeep Cut85points
- Super Robot Wars NEODeep Cut85points
- Super Sentai Battle Ranger CrossDeep Cut85points
- Super Sonic RacerDeep Cut85points
- Super Swing GolfDeep Cut85points
- Super Swing Golf: Season 2Deep Cut85points
- Surf's UpDeep Cut85points
- SurvivorDeep Cut85points
- Sushi Go-RoundDeep Cut85points
- Suzumiya Haruhi no GekidouDeep Cut85points
- Suzumiya Haruhi no HeiretsuDeep Cut85points
- SwordsDeep Cut85points
- Swords & SoldiersDeep Cut85points
- Taiko no Tatsujin WiiDeep Cut85points
- Taiko no Tatsujin Wii: Chogouka-BanDeep Cut85points
- Taiko no Tatsujin Wii: Do Don to 2 DaimeDeep Cut85points
- Taiko no Tatsujin Wii: Kettei-BanDeep Cut85points
- Taiko no Tatsujin Wii: Minna de Party 3 DaimeDeep Cut85points
- Tak and the Guardians of GrossDeep Cut85points
- Takt of MagicDeep Cut85points
- Tales of Elastic Boy: Mission 1Deep Cut85points
- Tales of GracesDeep Cut85points
Why these answers count
The reveal is close to a flat plateau, and that shape tells you how to play it. Of 2,077 accepted titles, 2,062 cleared sixty points, and 1,847 of those sat at eighty-five: once a pick was valid and not the most obvious thing in the room, it earned the same reward as almost everything else. Only 214 entries dropped to sixty, and those are the picks a casual player reaches for first, the console's flagship hits, named by nearly everyone. A mere fifteen fell below the threshold. At the other end, a single answer reached one hundred: Captain Rainbow, a cult release so far off the beaten path that almost nobody could have named it, and it stands alone at the top. The lesson is that the middle is wide and cheap to reach: licensed oddities such as Active Life: Explorer (85) or 101-in-1 Party Megamix (85) cost nothing relative to a famous title and pay twenty-five points more. Aim for the half-remembered shelf, not the marquee.