Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- Warhammer 40,000: Rogue TraderDeep Cut85points
- Warhammer 40,000: Sanctus ReachDeep Cut85points
- Warhammer 40,000: Shootas, Blood & TeefDeep Cut85points
- Warhammer 40,000: Space MarineDeep Cut85points
- Warhammer 40,000: Space WolfDeep Cut85points
- Warhammer 40,000: Speed FreeksDeep Cut85points
- Warhammer 40,000: Squad CommandDeep Cut85points
- Warhammer 40,000: Storm of VengeanceDeep Cut85points
- Warhammer 40,000: TacticusDeep Cut85points
- Warhammer 40,000: Wrath & GloryDeep Cut85points
- Warhammer Epic 40,000Deep Cut85points
- Warlords: China in Disarray, 1916-1950Deep Cut85points
- Warmaster Chess 2000Deep Cut85points
- Warp 6Deep Cut85points
- Warp 99Deep Cut85points
- Warp-1Deep Cut85points
- Warplan: Dropshot II/IIIDeep Cut85points
- Warriors of God: The Wars of England & France, 1135-1453Deep Cut85points
- Warriors of Japan: A Country Aflame 1335-1339Deep Cut85points
- Wars of Religion, France 1562-1598Deep Cut85points
- Warsaw Rising Up 1945-1980Deep Cut85points
- Warsaw Rising: Revolt of the Polish Underground, 1944Deep Cut85points
- Warzone 2100Deep Cut85points
- Wasteland Racers 2071Deep Cut85points
- Waterloo 20Deep Cut85points
- Waterloo Campaign 1815Deep Cut85points
- Wave Race 64Deep Cut85points
- We Must Tell the Emperor: The Great Pacific War, 1941 to 1945Deep Cut85points
- We Sing 80sDeep Cut85points
- WEC Le Mans 24Deep Cut85points
- Welcome Back To 2007Deep Cut85points
- Wellington: The Peninsular War 1812-1814Deep Cut85points
- Wellington's Victory: Battle of Waterloo Game – June 18th, 1815Deep Cut85points
- Wessex fivesDeep Cut85points
- Western 649Deep Cut85points
- Western Front Ace: The Great War in the Air, 1916-1918Deep Cut85points
- Western Front: The Liberation of Europe 1944-1945Deep Cut85points
- WestFront: The War in Europe, 1943-45Deep Cut85points
- Westwall: Four Battles to GermanyDeep Cut85points
- Westward 1847Deep Cut85points
- Westworld 2000Deep Cut85points
- What Came First?Deep Cut85points
- When Two Worlds WarDeep Cut85points
- Whist 22Deep Cut85points
- White Eagle Defiant: Poland 1939Deep Cut85points
- White Eagle Eastward: The Russo-Polish War, 1920Deep Cut85points
- Why First?Deep Cut85points
- Wiedeń 1683Deep Cut85points
- Wild 9Deep Cut85points
- William the Conqueror: 1066Deep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.