Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- Sette e mezzoDeep Cut85points
- Seven and What Makes ItDeep Cut85points
- Seven BridgeDeep Cut85points
- Seven BridgesDeep Cut85points
- Seven By FiveDeep Cut85points
- Seven By FourDeep Cut85points
- Seven By SevenDeep Cut85points
- Seven Card DrawDeep Cut85points
- Seven Card Open DrawDeep Cut85points
- Seven Card RummyDeep Cut85points
- Seven Card SamuraiDeep Cut85points
- Seven Cards (Ging)Deep Cut85points
- Seven DaysDeep Cut85points
- Seven Days BattlesDeep Cut85points
- Seven DevilsDeep Cut85points
- Seven DragonsDeep Cut85points
- Seven Hands (Court Piece)Deep Cut85points
- Seven HillsDeep Cut85points
- Seven in a RowDeep Cut85points
- Seven KingdomsDeep Cut85points
- Seven Kingdoms: ConquestDeep Cut85points
- Seven KnightsDeep Cut85points
- Seven Knights RevolutionDeep Cut85points
- Seven Little WordsDeep Cut85points
- Seven Merry MonstersDeep Cut85points
- Seven of DiamondsDeep Cut85points
- Seven PinesDeep Cut85points
- Seven PropheciesDeep Cut85points
- Seven RocksDeep Cut85points
- Seven Samurai 20XXDeep Cut85points
- Seven Seas DeluxeDeep Cut85points
- Seven Seas to VictoryDeep Cut85points
- Seven Secret SupervillainsDeep Cut85points
- Seven SistersDeep Cut85points
- Seven StonesDeep Cut85points
- Seven SwordsDeep Cut85points
- Seven Up (ball game)Deep Cut85points
- Seven WinnerDeep Cut85points
- Seven-a-side footballDeep Cut85points
- Seven-card BragDeep Cut85points
- Seven-card CribbageDeep Cut85points
- Seven-card RegretsDeep Cut85points
- Seven-card stud hi-loDeep Cut85points
- Seven-eleven (craps)Deep Cut85points
- Seven-on-seven footballDeep Cut85points
- Seven-Toed Pete (Horse Race)Deep Cut85points
- Seven-Up (card game)Deep Cut85points
- Seven: The Days Long GoneDeep Cut85points
- Seven7sDeep Cut85points
- Sevens DominoesDeep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.