Recorded answers
5,993 recorded answers
How to approach it
Treat the task as a browsing problem rather than a memory test. Pick a few niches that reliably put numerals in titles, such as tabletop wargames, historical simulations, small-press card games and digital puzzle releases, then walk them mentally from the digits forward. Anything whose name opens with a year, a count or a code is a candidate. Read the exclusion clause closely before submitting: a numbered continuation is disqualified even when the number feels intrinsic, and a re-release that only adds a depth cue is equally out. Notice whether the numeral is written as a figure or as a word, since both formats circulate. Keep a shortlist and send only the entries that feel least likely to have been claimed by others, because obscurity is rewarded here far more than fame.
Get a hint
Start with the shelf of tabletop and card games, including barely translated imports, because that corner holds the largest share of number-bearing names.
A little more
Historical simulation and wargaming lean on dates, day counts and unit sizes, so titles built around a quantity are unusually plentiful in that aisle.
One step further
Skip the big-budget releases: the rarest finds are self-published rulebooks, tiny print runs and digital puzzlers whose names open with a numeral.
Reveal answers 5,993
- SimCity 3000Deep Cut85points
- SimCity 64Deep Cut85points
- Simple TensDeep Cut85points
- Simutek Package OneDeep Cut85points
- Sinai: The Arab-Israeli Wars – '56, '67 and '73Deep Cut85points
- SingStar '80sDeep Cut85points
- SingStar '90sDeep Cut85points
- Sinister SixDeep Cut85points
- Sissyfight 2000Deep Cut85points
- Sito Pons 500cc Grand PrixDeep Cut85points
- Situation 4Deep Cut85points
- Situation 7Deep Cut85points
- Six Ages: Ride Like the WindDeep Cut85points
- Six By FourDeep Cut85points
- Six by SixDeep Cut85points
- Six Card DrawDeep Cut85points
- Six Card OmahaDeep Cut85points
- Six Card Open DrawDeep Cut85points
- Six CellsDeep Cut85points
- Six CubesDeep Cut85points
- Six Day War: 1967Deep Cut85points
- Six Days in FallujahDeep Cut85points
- Six GenerationsDeep Cut85points
- Six GunsDeep Cut85points
- Six MakingDeep Cut85points
- Six Men's MorrisDeep Cut85points
- Six SagesDeep Cut85points
- Six Second ScribblesDeep Cut85points
- Six SojournsDeep Cut85points
- Six Sons of the SultanDeep Cut85points
- Six SticksDeep Cut85points
- Six TengusDeep Cut85points
- Six-a-side footballDeep Cut85points
- Six-ballDeep Cut85points
- Six-Ball WestburyDeep Cut85points
- Six-Bid SoloDeep Cut85points
- Six-card BragDeep Cut85points
- Six-card cribbageDeep Cut85points
- Six-card golfDeep Cut85points
- Six-card pokerDeep Cut85points
- Six-card studDeep Cut85points
- Six-Gun ShootoutDeep Cut85points
- Six-Gun Sound: Blaze of GloryDeep Cut85points
- Six-handed EuchreDeep Cut85points
- Six-man footballDeep Cut85points
- Six-on-six basketballDeep Cut85points
- Six-pack beziqueDeep Cut85points
- Six-plus hold'emDeep Cut85points
- Six-red snookerDeep Cut85points
- Six-Sided SeasDeep Cut85points
Why these answers count
Points here track rarity rather than difficulty. The distribution is lopsided: one entry took 100, roughly 5,780 sat at 85 and only 117 stopped at 60, so the middle band is crowded and the gap between a good pick and a great one is small yet decisive. Almost every example shown lands at 85 — 0 A.D., 10 Days in Europe, 007 Racing, 1 vs. 100 — which tells you that a genuinely obscure title carrying a numeral clears the same bar whether it is strategy, tabletop or a licensed tie-in. Rarity pays because each answer's value rises as fewer players name it, so the winning move is something almost nobody would think to type. The lone 100-point answer, Pachisi, looks like an outlier settled by consensus weighting rather than by title format. The 60-point tail is made of entries enough people recognised to blunt the payoff, so avoid whatever a casual player reaches for first.