Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Skyline 3000Deep Cut85points
- SkyminesDeep Cut85points
- SkyriseDeep Cut85points
- SkytearDeep Cut85points
- Slag!: Combat on the High FrontierDeep Cut85points
- SlaughterballDeep Cut85points
- SlavikaDeep Cut85points
- Slay the Spire: The Board GameDeep Cut85points
- SleepersDeep Cut85points
- Sleeping GodsDeep Cut85points
- Sleeping Gods: Distant SkiesDeep Cut85points
- Sleeping QueensDeep Cut85points
- Sleeping Queens 2: The Rescue!Deep Cut85points
- SleuthDeep Cut85points
- Slide 5Deep Cut85points
- SlimetrailDeep Cut85points
- Slingshot ManeuverDeep Cut85points
- SlitherDeep Cut85points
- SlyDeep Cut85points
- SlydeDeep Cut85points
- Small CityDeep Cut85points
- Small Samurai EmpiresDeep Cut85points
- Small Star EmpiresDeep Cut85points
- Small World of WarcraftDeep Cut85points
- Small World UndergroundDeep Cut85points
- Small World: Be Not Afraid...Deep Cut85points
- Small World: Cursed!Deep Cut85points
- Small World: Grand DamesDeep Cut85points
- Small World: RealmsDeep Cut85points
- Small World: River WorldDeep Cut85points
- Small World: Royal BonusDeep Cut85points
- Small World: Sky IslandsDeep Cut85points
- Small World: Tales and LegendsDeep Cut85points
- Smartphone Inc.Deep Cut85points
- Smash UpDeep Cut85points
- Smash Up: Awesome Level 9000Deep Cut85points
- Smash Up: Cease and DesistDeep Cut85points
- Smash Up: It's Your Fault!Deep Cut85points
- Smash Up: Monster SmashDeep Cut85points
- Smash Up: MunchkinDeep Cut85points
- Smash Up: Pretty Pretty Smash UpDeep Cut85points
- Smash Up: Science Fiction Double FeatureDeep Cut85points
- Smash Up: The Obligatory Cthulhu SetDeep Cut85points
- SmessDeep Cut85points
- Smiths of WinterforgeDeep Cut85points
- SmogDeep Cut85points
- Snap: The Interlocking Dragon-Making GameDeep Cut85points
- SNCF: France & GermanyDeep Cut85points
- SneezeDeep Cut85points
- Sniggle!Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.