Name a strategy board game

October 29, 2026 · Daily Dive #106

Explore 7,827 recorded answers and their points for question 3 on October 29, 2026.

Current edition7 questions · 16,430 recorded answersNext edition

7,827 recorded names on October 29, 2026, 7,673 at 85 or higher. The highest recorded score on this question is 100.

Cast your net over the hobby market rather than the toy aisle: the deepest scoring pools sit in specialist catalogues of abstract designs, historical simulations and long numbered series. Any published board or tabletop game whose rules reward planning and decisions counts, whether abstract, card-driven or simulation; role-playing games, video games and luck-only party games do not.

7,827 recorded answers7,673 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut7,67285 pts
  • Rare12860 pts
  • Schooler2030 pts
  • Plankton610 pts
03

Recorded answers

7,827 recorded answers

How to approach it

Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.

Get a hint

Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.

A little more

Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.

One step further

The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.

Reveal answers 7,827
  • RithmomachiaOne in a Krillion100points
  • ¡Adiós Calavera!Deep Cut85points
  • ...and then, we held hands.Deep Cut85points
  • [redacted]Deep Cut85points
  • *StarDeep Cut85points
  • 011Deep Cut85points
  • 1 Stein + Co.Deep Cut85points
  • 10 Days in AfricaDeep Cut85points
  • 10 Days in AsiaDeep Cut85points
  • 10 Days in EuropeDeep Cut85points
  • 10 Days in the USADeep Cut85points
  • 11Deep Cut85points
  • 12 RiversDeep Cut85points
  • 13 CluesDeep Cut85points
  • 13 Days: The Cuban Missile CrisisDeep Cut85points
  • 13 Minutes: The Cuban Missile CrisisDeep Cut85points
  • 13 WordsDeep Cut85points
  • 1347: De Nigrae Pestis LudoDeep Cut85points
  • 15 Dias: The Spanish Golden AgeDeep Cut85points
  • 1655: Habemus PapamDeep Cut85points
  • 17!Deep Cut85points
  • 1714: The Case of the CatalansDeep Cut85points
  • 1775: RebellionDeep Cut85points
  • 1776Deep Cut85points
  • 18 GhostsDeep Cut85points
  • 1800: ColoradoDeep Cut85points
  • 1809: Napoleon's Danube CampaignDeep Cut85points
  • 1812: The Campaign of Napoleon in RussiaDeep Cut85points
  • 1812: The Cradle of Steam RailwaysDeep Cut85points
  • 1812: The Invasion of CanadaDeep Cut85points
  • 1815: The Waterloo CampaignDeep Cut85points
  • 1817Deep Cut85points
  • 1822: The Railways of Great BritainDeep Cut85points
  • 1822MXDeep Cut85points
  • 1824: Austria-HungaryDeep Cut85points
  • 1825 Unit 1Deep Cut85points
  • 1825 Unit 2Deep Cut85points
  • 1825 Unit 3Deep Cut85points
  • 1826: Railroading in France and Belgium from 1826Deep Cut85points
  • 1829Deep Cut85points
  • 1829 MainlineDeep Cut85points
  • 1829 Northern BoardDeep Cut85points
  • 1830: Railways & Robber BaronsDeep Cut85points
  • 1835Deep Cut85points
  • 1837: Rail Building in the Austro-Hungarian EmpireDeep Cut85points
  • 1840: Vienna TramwaysDeep Cut85points
  • 1841: Railways in Northern ItalyDeep Cut85points
  • 1843Deep Cut85points
  • 1844: SchweizDeep Cut85points
  • 1844/1854Deep Cut85points

Why these answers count

Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.

Recorded from the game’s published reveal · Source · Checked 29 Oct, 05:15 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy