Recorded answers
7,827 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 7,827
- RithmomachiaOne in a Krillion100points
- ¡Adiós Calavera!Deep Cut85points
- ...and then, we held hands.Deep Cut85points
- [redacted]Deep Cut85points
- *StarDeep Cut85points
- 011Deep Cut85points
- 1 Stein + Co.Deep Cut85points
- 10 Days in AfricaDeep Cut85points
- 10 Days in AsiaDeep Cut85points
- 10 Days in EuropeDeep Cut85points
- 10 Days in the USADeep Cut85points
- 11Deep Cut85points
- 12 RiversDeep Cut85points
- 13 CluesDeep Cut85points
- 13 Days: The Cuban Missile CrisisDeep Cut85points
- 13 Minutes: The Cuban Missile CrisisDeep Cut85points
- 13 WordsDeep Cut85points
- 1347: De Nigrae Pestis LudoDeep Cut85points
- 15 Dias: The Spanish Golden AgeDeep Cut85points
- 1655: Habemus PapamDeep Cut85points
- 17!Deep Cut85points
- 1714: The Case of the CatalansDeep Cut85points
- 1775: RebellionDeep Cut85points
- 1776Deep Cut85points
- 18 GhostsDeep Cut85points
- 1800: ColoradoDeep Cut85points
- 1809: Napoleon's Danube CampaignDeep Cut85points
- 1812: The Campaign of Napoleon in RussiaDeep Cut85points
- 1812: The Cradle of Steam RailwaysDeep Cut85points
- 1812: The Invasion of CanadaDeep Cut85points
- 1815: The Waterloo CampaignDeep Cut85points
- 1817Deep Cut85points
- 1822: The Railways of Great BritainDeep Cut85points
- 1822MXDeep Cut85points
- 1824: Austria-HungaryDeep Cut85points
- 1825 Unit 1Deep Cut85points
- 1825 Unit 2Deep Cut85points
- 1825 Unit 3Deep Cut85points
- 1826: Railroading in France and Belgium from 1826Deep Cut85points
- 1829Deep Cut85points
- 1829 MainlineDeep Cut85points
- 1829 Northern BoardDeep Cut85points
- 1830: Railways & Robber BaronsDeep Cut85points
- 1835Deep Cut85points
- 1837: Rail Building in the Austro-Hungarian EmpireDeep Cut85points
- 1840: Vienna TramwaysDeep Cut85points
- 1841: Railways in Northern ItalyDeep Cut85points
- 1843Deep Cut85points
- 1844: SchweizDeep Cut85points
- 1844/1854Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.