Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Supremacy: High-Tech Edge for Conventional ForcesDeep Cut85points
- Supremacy: High-Tech Edge for Strategic ForcesDeep Cut85points
- Supremacy: Main Battle TanksDeep Cut85points
- Supremacy: Mega MapDeep Cut85points
- Supremacy: Mega Supremacy – Challenge of the New World OrderDeep Cut85points
- Supremacy: The Unconventional ForcesDeep Cut85points
- SurakartaDeep Cut85points
- Surprise Attack!Deep Cut85points
- Survive Until DaylightDeep Cut85points
- Survive: The IslandDeep Cut85points
- SusanDeep Cut85points
- Sushi RollDeep Cut85points
- Sutter's Mill: California Gold Rush of 1849Deep Cut85points
- SuzerainDeep Cut85points
- Svea RikeDeep Cut85points
- SwahiliDeep Cut85points
- Sweet LandsDeep Cut85points
- Sweet SpotDeep Cut85points
- Swing States 2012Deep Cut85points
- Swinging Jivecat Voodoo LoungeDeep Cut85points
- SwishDeep Cut85points
- Switch & SignalDeep Cut85points
- SwitchboardDeep Cut85points
- Sword & SorceryDeep Cut85points
- Sword and SailDeep Cut85points
- Sword of RomeDeep Cut85points
- Swords & WizardryDeep Cut85points
- SygoDeep Cut85points
- SyllaDeep Cut85points
- SylvionDeep Cut85points
- SymbiozDeep Cut85points
- SymbolDeep Cut85points
- Symphony No.9Deep Cut85points
- SympleDeep Cut85points
- Synapse-IceDeep Cut85points
- Syria, 1941Deep Cut85points
- Sz'kwaDeep Cut85points
- T.E.G.Deep Cut85points
- T.I.M.E StoriesDeep Cut85points
- Ta YüDeep Cut85points
- TA-KEDeep Cut85points
- TaacocaDeep Cut85points
- TâbDeep Cut85points
- Tabannusi: Builders of UrDeep Cut85points
- Tablero di BeronaDeep Cut85points
- TablutDeep Cut85points
- TabulaDeep Cut85points
- TACDeep Cut85points
- Tac AirDeep Cut85points
- Tactic BlueDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.