Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The Siege of LeningradDeep Cut85points
- The Siege of Minas TirithDeep Cut85points
- The Singaporean DreamDeep Cut85points
- The Soo LineDeep Cut85points
- The Spanish Civil War 1936-1939Deep Cut85points
- The SpeicherstadtDeep Cut85points
- The Stars AlignDeep Cut85points
- The Stars Are RightDeep Cut85points
- The Staufer DynastyDeep Cut85points
- The Stifling DarkDeep Cut85points
- The Stock Car Championship Racing Card GameDeep Cut85points
- The Stock Market GameDeep Cut85points
- The Stonebound SagaDeep Cut85points
- The Strand War GameDeep Cut85points
- The Strategy GameDeep Cut85points
- The Struggle for CatanDeep Cut85points
- The Struggle of NationsDeep Cut85points
- The SwarmDeep Cut85points
- The Sword and the StarsDeep Cut85points
- The Taverns of TiefenthalDeep Cut85points
- The Thief of BaghdadDeep Cut85points
- The Thin Red LineDeep Cut85points
- The Thing: Infection at Outpost 31Deep Cut85points
- The Third World WarDeep Cut85points
- The Toledo WarDeep Cut85points
- The Traitors: The Official Board GameDeep Cut85points
- The TranscontinentalDeep Cut85points
- The Treasure Ship of Zheng HeDeep Cut85points
- The U.S. Civil WarDeep Cut85points
- The Vale of EternityDeep Cut85points
- The Very Clever Pipe GameDeep Cut85points
- The Vote: Suffrage and Suppression in AmericaDeep Cut85points
- The Voyages of Marco PoloDeep Cut85points
- The Walking Dead: No SanctuaryDeep Cut85points
- The Walking Dead: The Board GameDeep Cut85points
- The Walled City: Londonderry & BorderlandsDeep Cut85points
- The War at SeaDeep Cut85points
- The War of the Worlds IIDeep Cut85points
- The Warlock of Firetop Mountain (board game)Deep Cut85points
- The WarpDeep Cut85points
- The WayDeep Cut85points
- The White CastleDeep Cut85points
- The White Castle DuelDeep Cut85points
- The WildernessDeep Cut85points
- The Wilderness CampaignDeep Cut85points
- The Witcher Adventure GameDeep Cut85points
- The Witcher: Old WorldDeep Cut85points
- The WolvesDeep Cut85points
- The World Cup GameDeep Cut85points
- The World of Smog: On Her Majesty's ServiceDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.