Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Unconscious MindDeep Cut85points
- Undaunted 2200: CallistoDeep Cut85points
- Undaunted: Battle of BritainDeep Cut85points
- Undaunted: NormandyDeep Cut85points
- Undaunted: North AfricaDeep Cut85points
- Undaunted: ReinforcementsDeep Cut85points
- Undaunted: StalingradDeep Cut85points
- Under Falling SkiesDeep Cut85points
- Under Falling Skies: A 9-Card Solo GameDeep Cut85points
- UndercutDeep Cut85points
- UndergroveDeep Cut85points
- Undersea WarriorsDeep Cut85points
- Underwater CitiesDeep Cut85points
- UnearthDeep Cut85points
- Ünee tugalluulakhDeep Cut85points
- UnfairDeep Cut85points
- UnfathomableDeep Cut85points
- Unforgiven: The Lincoln Assassination TrialDeep Cut85points
- UnikatoDeep Cut85points
- Union PacificDeep Cut85points
- Union StationDeep Cut85points
- Union StockyardsDeep Cut85points
- Union vs. CentralDeep Cut85points
- United SquareDeep Cut85points
- UNITYDeep Cut85points
- Universal RuleDeep Cut85points
- UniverseDeep Cut85points
- UnknownDeep Cut85points
- Unlock!: Epic AdventuresDeep Cut85points
- Unlock!: Escape AdventuresDeep Cut85points
- Unlock!: Heroic AdventuresDeep Cut85points
- Unlock!: Timeless AdventuresDeep Cut85points
- UnlurDeep Cut85points
- Unmatched Adventures: Tales to AmazeDeep Cut85points
- Unmatched Adventures: Teenage Mutant Ninja TurtlesDeep Cut85points
- Unmatched: Battle of Legends, Volume OneDeep Cut85points
- Unmatched: Battle of Legends, Volume TwoDeep Cut85points
- Unmatched: Brains and BrawnDeep Cut85points
- Unmatched: Buffy the Vampire SlayerDeep Cut85points
- Unmatched: Cobble & FogDeep Cut85points
- Unmatched: For King and CountryDeep Cut85points
- Unmatched: Hell's KitchenDeep Cut85points
- Unmatched: Houdini vs. The GenieDeep Cut85points
- Unmatched: Jurassic Park – Dr. Sattler vs. T. RexDeep Cut85points
- Unmatched: Jurassic Park – InGen vs RaptorsDeep Cut85points
- Unmatched: Little Red Riding Hood vs. BeowulfDeep Cut85points
- Unmatched: Redemption RowDeep Cut85points
- Unmatched: Robin Hood vs. BigfootDeep Cut85points
- Unmatched: Sun's OriginDeep Cut85points
- Unmatched: Teen SpiritDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.