Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- CarcassonneRare60points
- CascadiaRare60points
- Catan JuniorRare60points
- Catan: Cities & KnightsRare60points
- Catan: SeafarersRare60points
- CheatRare60points
- Chess960Rare60points
- Clank!Rare60points
- CodenamesRare60points
- Codenames: DuetRare60points
- Cosmic EncounterRare60points
- CoupRare60points
- CribbageRare60points
- Dead of WinterRare60points
- DiplomacyRare60points
- DominionRare60points
- DOSRare60points
- DuneRare60points
- Dune: ImperiumRare60points
- EuchreRare60points
- EverdellRare60points
- Exploding KittensRare60points
- Five CrownsRare60points
- Five HundredRare60points
- Forbidden DesertRare60points
- Forbidden IslandRare60points
- Four-player chessRare60points
- Game of the GeneralsRare60points
- Gin rummyRare60points
- GloomhavenRare60points
- GomokuRare60points
- GungiRare60points
- HanabiRare60points
- HeartsRare60points
- HeroscapeRare60points
- HiveRare60points
- Hues and CuesRare60points
- JaipurRare60points
- King of TokyoRare60points
- KingdominoRare60points
- LabyrinthRare60points
- Liar's DiceRare60points
- Lords of WaterdeepRare60points
- Love LetterRare60points
- Machi KoroRare60points
- MafiaRare60points
- Mexican TrainRare60points
- Monopoly DealRare60points
- Monopoly Electronic BankingRare60points
- Monopoly EmpireRare60points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.