Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The Campaign for North AfricaRare60points
- The Castles of BurgundyRare60points
- The ChameleonRare60points
- The Crew: The Quest for Planet NineRare60points
- The Quacks of QuedlinburgRare60points
- The ResistanceRare60points
- The Resistance: AvalonRare60points
- Three-dimensional chessRare60points
- Ticket to Ride: EuropeRare60points
- TokaidoRare60points
- TsuroRare60points
- Twilight ImperiumRare60points
- Twilight StruggleRare60points
- UnmatchedRare60points
- UpwordsRare60points
- VillainousRare60points
- ViticultureRare60points
- WavelengthRare60points
- WerewolfRare60points
- WingspanRare60points
- WyrmspanRare60points
- XiangqiRare60points
- ZombicideRare60points
- BackgammonSchooler30points
- BlokusSchooler30points
- Chinese checkersSchooler30points
- ClueSchooler30points
- Connect FourSchooler30points
- DominoesSchooler30points
- GoSchooler30points
- Guess Who?Schooler30points
- MahjongSchooler30points
- MancalaSchooler30points
- MastermindSchooler30points
- OthelloSchooler30points
- PandemicSchooler30points
- PokerSchooler30points
- ScrabbleSchooler30points
- SequenceSchooler30points
- StrategoSchooler30points
- Tic-tac-toeSchooler30points
- Ticket to RideSchooler30points
- UnoSchooler30points
- BattleshipPlankton10points
- CatanPlankton10points
- CheckersPlankton10points
- ChessPlankton10points
- MonopolyPlankton10points
- RiskPlankton10points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.