Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- CompileDeep Cut85points
- Compile: Main 2Deep Cut85points
- ComplicaDeep Cut85points
- CompoundedDeep Cut85points
- Comrade KobaDeep Cut85points
- ComuneDeep Cut85points
- ComuniDeep Cut85points
- ConanDeep Cut85points
- ConceptDeep Cut85points
- ConcordiaDeep Cut85points
- Concordia VenusDeep Cut85points
- Concordia: Aegyptus / CretaDeep Cut85points
- Concordia: Balearica / ItaliaDeep Cut85points
- Concordia: Britannia / GermaniaDeep Cut85points
- Concordia: Gallia / CorsicaDeep Cut85points
- Concordia: SalsaDeep Cut85points
- Concordia: SolitariaDeep Cut85points
- CondottiereDeep Cut85points
- ConeyDeep Cut85points
- Coney IslandDeep Cut85points
- Conflict (1940)Deep Cut85points
- Conflict of HeroesDeep Cut85points
- Conflict of Heroes: GuadalcanalDeep Cut85points
- Conflict of Heroes: Storms of SteelDeep Cut85points
- ConfuciusDeep Cut85points
- Confusion: Espionage and Deception in the Cold WarDeep Cut85points
- CongkakDeep Cut85points
- CongoDeep Cut85points
- Congress of ViennaDeep Cut85points
- ConhexDeep Cut85points
- Connect 4 FlipDeep Cut85points
- Connect 4 Pop OutDeep Cut85points
- Connect 4 SpinDeep Cut85points
- Connect 4 SpongeBob SquarepantsDeep Cut85points
- Connect 4x4Deep Cut85points
- Connect6Deep Cut85points
- Conqueror: Final ConquestDeep Cut85points
- ConquestDeep Cut85points
- Conquest of NerathDeep Cut85points
- Conquest of PangeaDeep Cut85points
- Conquest of ParadiseDeep Cut85points
- Conquest of the EmpireDeep Cut85points
- Conquest of the Fallen LandsDeep Cut85points
- ConquianDeep Cut85points
- ConquistadorDeep Cut85points
- ConspirateursDeep Cut85points
- ConstantinopolisDeep Cut85points
- ConstelacionesDeep Cut85points
- ConstellationDeep Cut85points
- ConstructoDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.