Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Drive on ParisDeep Cut85points
- Drive on WashingtonDeep Cut85points
- DruidDeep Cut85points
- DruidenWalzerDeep Cut85points
- DruidsDeep Cut85points
- Drum RollDeep Cut85points
- DrumlinDeep Cut85points
- Drunter und DrüberDeep Cut85points
- Dschingis Khan: Bewegung an der Großen MauerDeep Cut85points
- DschunkeDeep Cut85points
- Dual Powers: Revolution 1917Deep Cut85points
- DuchessDeep Cut85points
- Duck chessDeep Cut85points
- Duck DealerDeep Cut85points
- Due CongaDeep Cut85points
- Due Secoli di GuerreDeep Cut85points
- Duel for CardiaDeep Cut85points
- Duel in the DarkDeep Cut85points
- Duel Masters StrategoDeep Cut85points
- DuellDeep Cut85points
- Duell der SchamanenDeep Cut85points
- Duelosaur IslandDeep Cut85points
- Dune: A Game of Conquest and DiplomacyDeep Cut85points
- Dune: BetrayalDeep Cut85points
- Dune: Imperium – BloodlinesDeep Cut85points
- Dune: Imperium – ImmortalityDeep Cut85points
- Dune: Imperium – Rise of IxDeep Cut85points
- Dune: Imperium – UprisingDeep Cut85points
- Dune: War for ArrakisDeep Cut85points
- Dungeon BazarDeep Cut85points
- Dungeon Degenerates: Hand of DoomDeep Cut85points
- Dungeon LordsDeep Cut85points
- Dungeon PetzDeep Cut85points
- Dungeon RaidersDeep Cut85points
- Dungeon SagaDeep Cut85points
- Dungeon TwisterDeep Cut85points
- Dungeon Twister 2: PrisonDeep Cut85points
- Dungeon Twister: Purple DragonDeep Cut85points
- Dungeon Twister: The Card GameDeep Cut85points
- Dungeon!Deep Cut85points
- Dungeonology: The ExpeditionDeep Cut85points
- DungeonquestDeep Cut85points
- Dungeons & Dragons: The Fantasy Adventure Board GameDeep Cut85points
- Dungeons & Dragons: Tomb of Annihilation Board GameDeep Cut85points
- Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board GameDeep Cut85points
- Dungeons of InfinityDeep Cut85points
- Dunkirk: The Battle of FranceDeep Cut85points
- Dunsany's chessDeep Cut85points
- DuploHexDeep Cut85points
- DurakDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.