Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Heroes of Land, Air & SeaDeep Cut85points
- Heroes of Might and Magic III: The Board GameDeep Cut85points
- Heroes of NormandieDeep Cut85points
- Heroes of the WorldDeep Cut85points
- Heroes WantedDeep Cut85points
- HeroojDeep Cut85points
- HeroQuestDeep Cut85points
- HeroQuest: Against the Ogre HordeDeep Cut85points
- HeroQuest: Jungles of DelthrakDeep Cut85points
- HeroQuest: Kellar's KeepDeep Cut85points
- HeroQuest: Prophecy of TelorDeep Cut85points
- HeroQuest: Return of the Witch LordDeep Cut85points
- HeroQuest: Rise of the Dread MoonDeep Cut85points
- HeroQuest: The Frozen HorrorDeep Cut85points
- HeroQuest: The Mage of the MirrorDeep Cut85points
- HeroQuest: The Spirit Queen's TormentDeep Cut85points
- HeroQuest: Wizards of MorcarDeep Cut85points
- Herre på täppanDeep Cut85points
- HerStoryDeep Cut85points
- HexDeep Cut85points
- Hex NutDeep Cut85points
- Hex Strategy: Making the Right ConnectionsDeep Cut85points
- Hex-MeisterDeep Cut85points
- Hexago ContinuoDeep Cut85points
- Hexagonal chessDeep Cut85points
- Hexagonal chess (Shafran)Deep Cut85points
- HexagonyDeep Cut85points
- HexapawnDeep Cut85points
- HexcaliburDeep Cut85points
- HexciteDeep Cut85points
- HexdameDeep Cut85points
- HexellationDeep Cut85points
- HexemoniaDeep Cut85points
- HexenkesselDeep Cut85points
- heXentaflDeep Cut85points
- HeximoesDeep Cut85points
- HexshogiDeep Cut85points
- HextrisDeep Cut85points
- HexusDeep Cut85points
- Hey, That's My Fish!Deep Cut85points
- Hi-SpotDeep Cut85points
- HiashatarDeep Cut85points
- HiberniaDeep Cut85points
- Hickory DickoryDeep Cut85points
- Hidden ConflictDeep Cut85points
- High Five!Deep Cut85points
- High FrontierDeep Cut85points
- High GearDeep Cut85points
- High HandDeep Cut85points
- High HeavensDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.