Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Loop Inc.Deep Cut85points
- LoopitDeep Cut85points
- Lord of the RingsDeep Cut85points
- Lord of the Rings StrategoDeep Cut85points
- Lord of the Rings: The ConfrontationDeep Cut85points
- Lord of the Rings: The DuelDeep Cut85points
- Lords & LadiesDeep Cut85points
- Lords of HellasDeep Cut85points
- Lords of ScotlandDeep Cut85points
- Lords of the RenaissanceDeep Cut85points
- Lords of VegasDeep Cut85points
- Lords of Waterdeep: Scoundrels of SkullportDeep Cut85points
- Lords of XiditDeep Cut85points
- Lorenzo il MagnificoDeep Cut85points
- LorreinDeep Cut85points
- Los Alamos chessDeep Cut85points
- Losing chessDeep Cut85points
- Lost BattlesDeep Cut85points
- Lost ExplorersDeep Cut85points
- Lost LegendsDeep Cut85points
- Lost Ruins of ArnakDeep Cut85points
- Lost Ruins of Arnak: Expedition LeadersDeep Cut85points
- Lost Ruins of Arnak: The Missing ExpeditionDeep Cut85points
- Lost SeasDeep Cut85points
- Lost ValleyDeep Cut85points
- Lost VictoryDeep Cut85points
- LotDeep Cut85points
- LotusDeep Cut85points
- Louis XIVDeep Cut85points
- Louisiana TigersDeep Cut85points
- LourcheDeep Cut85points
- LöwenherzDeep Cut85points
- LowlandsDeep Cut85points
- LSD: Linearity, Simplicity, DualityDeep Cut85points
- Lucca CittàDeep Cut85points
- Lucky NumbersDeep Cut85points
- Ludus duodecim scriptorumDeep Cut85points
- Ludus latrunculorumDeep Cut85points
- Ludus RomanusDeep Cut85points
- LuftwaffeDeep Cut85points
- Lumis: Der Pfad des FeuersDeep Cut85points
- LunaDeep Cut85points
- Luna MarisDeep Cut85points
- Lunar BaseDeep Cut85points
- Lunar InvadersDeep Cut85points
- Lunar RailsDeep Cut85points
- LunarchitectsDeep Cut85points
- LungarnoDeep Cut85points
- LusalosDeep Cut85points
- Lusitania XXIDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.