Name a strategy board game

October 29, 2026 · Daily Dive #106

Explore 7,827 recorded answers and their points for question 3 on October 29, 2026.

Current edition7 questions · 16,414 recorded answersNext edition

7,827 recorded names on October 29, 2026, 7,673 at 85 or higher. The highest recorded score on this question is 100.

Cast your net over the hobby market rather than the toy aisle: the deepest scoring pools sit in specialist catalogues of abstract designs, historical simulations and long numbered series. Any published board or tabletop game whose rules reward planning and decisions counts, whether abstract, card-driven or simulation; role-playing games, video games and luck-only party games do not.

7,827 recorded answers7,673 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut7,67285 pts
  • Rare12860 pts
  • Schooler2030 pts
  • Plankton610 pts
03

Recorded answers

7,827 recorded answers

How to approach it

Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.

Get a hint

Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.

A little more

Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.

One step further

The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.

Reveal answers 7,827
  • 1846: The Race for the MidwestDeep Cut85points
  • 1847: PfalzDeep Cut85points
  • 1848: AustraliaDeep Cut85points
  • 1849: The Game of Sicilian RailwaysDeep Cut85points
  • 1850: The MidWestDeep Cut85points
  • 1851 AgidingbiDeep Cut85points
  • 1851: Kentucky & TennesseeDeep Cut85points
  • 1853Deep Cut85points
  • 1854Deep Cut85points
  • 1856: Railroading in Upper Canada from 1856Deep Cut85points
  • 1857Deep Cut85points
  • 1860: Railways on the Isle of WightDeep Cut85points
  • 1861: The Railways of the Russian EmpireDeep Cut85points
  • 1862: Railway Mania in the Eastern CountiesDeep Cut85points
  • 1865: SardiniaDeep Cut85points
  • 1868Deep Cut85points
  • 1870: Railroading Across the Trans Mississippi from 1870Deep Cut85points
  • 1880: ChinaDeep Cut85points
  • 1886Deep Cut85points
  • 1895 NamibiaDeep Cut85points
  • 1898: The Spanish-American WarDeep Cut85points
  • 1899Deep Cut85points
  • 18AfricaDeep Cut85points
  • 18ALDeep Cut85points
  • 18C2C: Manifest DestinyDeep Cut85points
  • 18ChesapeakeDeep Cut85points
  • 18CZDeep Cut85points
  • 18DO: DortmundDeep Cut85points
  • 18EU: Railroading in Europe From the 1830s to the 1930sDeep Cut85points
  • 18EZDeep Cut85points
  • 18FL: Railroads to ParadiseDeep Cut85points
  • 18FRDeep Cut85points
  • 18GADeep Cut85points
  • 18GB: The Railways of Great BritainDeep Cut85points
  • 18GLDeep Cut85points
  • 18IrelandDeep Cut85points
  • 18KoreaDeep Cut85points
  • 18LilliputDeep Cut85points
  • 18MEXDeep Cut85points
  • 18NEBDeep Cut85points
  • 18NewEnglandDeep Cut85points
  • 18NY: The Formation of the New York Central RailroadDeep Cut85points
  • 18OE: On the Rails of the Orient ExpressDeep Cut85points
  • 18Rhl: RhinelandDeep Cut85points
  • 18RuhrDeep Cut85points
  • 18ScanDeep Cut85points
  • 18TN: The Railroads Come to TennesseeDeep Cut85points
  • 18VA: The Railroads Come to VirginiaDeep Cut85points
  • 18West: Rails to the PacificDeep Cut85points
  • 18ZOODeep Cut85points

Why these answers count

Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.

Recorded from the game’s published reveal · Source · Checked 29 Oct, 06:20 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy