Recorded answers
7,827 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 7,827
- 1846: The Race for the MidwestDeep Cut85points
- 1847: PfalzDeep Cut85points
- 1848: AustraliaDeep Cut85points
- 1849: The Game of Sicilian RailwaysDeep Cut85points
- 1850: The MidWestDeep Cut85points
- 1851 AgidingbiDeep Cut85points
- 1851: Kentucky & TennesseeDeep Cut85points
- 1853Deep Cut85points
- 1854Deep Cut85points
- 1856: Railroading in Upper Canada from 1856Deep Cut85points
- 1857Deep Cut85points
- 1860: Railways on the Isle of WightDeep Cut85points
- 1861: The Railways of the Russian EmpireDeep Cut85points
- 1862: Railway Mania in the Eastern CountiesDeep Cut85points
- 1865: SardiniaDeep Cut85points
- 1868Deep Cut85points
- 1870: Railroading Across the Trans Mississippi from 1870Deep Cut85points
- 1880: ChinaDeep Cut85points
- 1886Deep Cut85points
- 1895 NamibiaDeep Cut85points
- 1898: The Spanish-American WarDeep Cut85points
- 1899Deep Cut85points
- 18AfricaDeep Cut85points
- 18ALDeep Cut85points
- 18C2C: Manifest DestinyDeep Cut85points
- 18ChesapeakeDeep Cut85points
- 18CZDeep Cut85points
- 18DO: DortmundDeep Cut85points
- 18EU: Railroading in Europe From the 1830s to the 1930sDeep Cut85points
- 18EZDeep Cut85points
- 18FL: Railroads to ParadiseDeep Cut85points
- 18FRDeep Cut85points
- 18GADeep Cut85points
- 18GB: The Railways of Great BritainDeep Cut85points
- 18GLDeep Cut85points
- 18IrelandDeep Cut85points
- 18KoreaDeep Cut85points
- 18LilliputDeep Cut85points
- 18MEXDeep Cut85points
- 18NEBDeep Cut85points
- 18NewEnglandDeep Cut85points
- 18NY: The Formation of the New York Central RailroadDeep Cut85points
- 18OE: On the Rails of the Orient ExpressDeep Cut85points
- 18Rhl: RhinelandDeep Cut85points
- 18RuhrDeep Cut85points
- 18ScanDeep Cut85points
- 18TN: The Railroads Come to TennesseeDeep Cut85points
- 18VA: The Railroads Come to VirginiaDeep Cut85points
- 18West: Rails to the PacificDeep Cut85points
- 18ZOODeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.