Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Prairie RailroadsDeep Cut85points
- PrecognitionDeep Cut85points
- PreferansDeep Cut85points
- PrehistoryDeep Cut85points
- Prelude to RevolutionDeep Cut85points
- Pressure MatrixDeep Cut85points
- Prêt-à-PorterDeep Cut85points
- PretwaDeep Cut85points
- Preussisch-EylauDeep Cut85points
- Priests of RaDeep Cut85points
- Primal: The AwakeningDeep Cut85points
- Prime ClimbDeep Cut85points
- Prime MinisterDeep Cut85points
- Prime TimeDeep Cut85points
- Primordial SoupDeep Cut85points
- Princes of the RenaissanceDeep Cut85points
- PrincipatoDeep Cut85points
- PrismDeep Cut85points
- PrismaDeep Cut85points
- PrivateerDeep Cut85points
- Progress: Evolution of TechnologyDeep Cut85points
- Progressive chessDeep Cut85points
- Project LDeep Cut85points
- Project: ELITEDeep Cut85points
- Promised LandDeep Cut85points
- PropolisDeep Cut85points
- ProteusDeep Cut85points
- ProtonDeep Cut85points
- ProvinceDeep Cut85points
- Provincia RomanaDeep Cut85points
- ProvopoliDeep Cut85points
- PrudhDeep Cut85points
- Prussian RailsDeep Cut85points
- PuebloDeep Cut85points
- Puerto Rico 1897Deep Cut85points
- Puerto Rico: New BuildingsDeep Cut85points
- Puerto Rico: The NoblesDeep Cut85points
- PuhulmutiDeep Cut85points
- PulceDeep Cut85points
- Pulling StringsDeep Cut85points
- Pulsar 2849Deep Cut85points
- PulucDeep Cut85points
- PÜNCTDeep Cut85points
- PuntoDeep Cut85points
- Pursuit of GloryDeep Cut85points
- PushDeep Cut85points
- Push FightDeep Cut85points
- PusherDeep Cut85points
- Putwoody's CastleDeep Cut85points
- Puzzle DungeonDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.