Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Puzzle StrikeDeep Cut85points
- Puzzle Strike 2Deep Cut85points
- Puzzle Strike ShadowsDeep Cut85points
- PylonDeep Cut85points
- PylosDeep Cut85points
- PyramidDeep Cut85points
- PyramidisDeep Cut85points
- PyramidoDeep Cut85points
- PyramisDeep Cut85points
- PyramixDeep Cut85points
- PyrgaDeep Cut85points
- Q-bitzDeep Cut85points
- Q-bitz ExtremeDeep Cut85points
- Q-TurnDeep Cut85points
- QangoDeep Cut85points
- QawaleDeep Cut85points
- QEDeep Cut85points
- QinDeep Cut85points
- QuadefyDeep Cut85points
- QuadragoDeep Cut85points
- QuadratureDeep Cut85points
- QuadrigaDeep Cut85points
- QuadropolisDeep Cut85points
- QuadrumDeep Cut85points
- QuadsDeep Cut85points
- QuadtriaDeep Cut85points
- QuandaryDeep Cut85points
- QuantikDeep Cut85points
- QuantumDeep Cut85points
- Quantum LeapDeep Cut85points
- Quantum tic-tac-toeDeep Cut85points
- QuarantineDeep Cut85points
- QuarriorsDeep Cut85points
- Quartermaster GeneralDeep Cut85points
- Quartermaster General: 1914Deep Cut85points
- Quartermaster General: Cold WarDeep Cut85points
- QuartexDeep Cut85points
- QuartileDeep Cut85points
- Quatro FlashDeep Cut85points
- QuatrochessDeep Cut85points
- QuaxDeep Cut85points
- QubixDeep Cut85points
- QuébecDeep Cut85points
- Quebec 1759Deep Cut85points
- Queen BeeDeep Cut85points
- Queen by MidnightDeep Cut85points
- Queen of the CeltsDeep Cut85points
- Queen's ArchitectDeep Cut85points
- QueendominoDeep Cut85points
- QueenslandDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.