Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- QueenzDeep Cut85points
- QuerniDeep Cut85points
- Quest for the DragonlordsDeep Cut85points
- Quests of ValeriaDeep Cut85points
- QuetzalDeep Cut85points
- Quick CrossDeep Cut85points
- QuicksandDeep Cut85points
- QuiddlerDeep Cut85points
- QuinamidDeep Cut85points
- QuinqueDeep Cut85points
- Quint-XDeep Cut85points
- QuintillionsDeep Cut85points
- QuintoDeep Cut85points
- QuirksDeep Cut85points
- QuirkyDeep Cut85points
- QuitsDeep Cut85points
- QuiviveDeep Cut85points
- QuixoDeep Cut85points
- Quo VadisDeep Cut85points
- QuodDeep Cut85points
- Quodd HeroesDeep Cut85points
- Quoridor KidDeep Cut85points
- QuorsumDeep Cut85points
- QyshinsuDeep Cut85points
- RaDeep Cut85points
- Ra: Strategy Among HexagonsDeep Cut85points
- Raccoon TycoonDeep Cut85points
- Race for the GalaxyDeep Cut85points
- Race for TunisDeep Cut85points
- Race the WindDeep Cut85points
- Race! Formula 90Deep Cut85points
- Racing KingsDeep Cut85points
- Rack-ODeep Cut85points
- Radetzky: Milano 1848Deep Cut85points
- RadlandsDeep Cut85points
- RadmühleDeep Cut85points
- Raft & ScupperDeep Cut85points
- RagamiDeep Cut85points
- RagemoreDeep Cut85points
- RagnarocksDeep Cut85points
- RagusaDeep Cut85points
- RaiateaDeep Cut85points
- Raid & TradeDeep Cut85points
- Raid on St. NazaireDeep Cut85points
- Raid! Commando Operations, in the 20th CenturyDeep Cut85points
- Raiders of ScythiaDeep Cut85points
- Raiders of the NorthDeep Cut85points
- Raiders of the North SeaDeep Cut85points
- RaidsDeep Cut85points
- Rail BaronDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.