Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- S.P.Q.RisiKo!Deep Cut85points
- S.T.A.L.K.E.R. The Board GameDeep Cut85points
- SabikaDeep Cut85points
- SabotageDeep Cut85points
- SadowaDeep Cut85points
- Safari Round UpDeep Cut85points
- SagaDeep Cut85points
- Saga of the NorthmenDeep Cut85points
- SaganiDeep Cut85points
- SagradaDeep Cut85points
- Sagrada ArtisansDeep Cut85points
- SaharaDeep Cut85points
- SahibbaDeep Cut85points
- SáhkkuDeep Cut85points
- SaiDeep Cut85points
- SaijuDeep Cut85points
- SaikoroDeep Cut85points
- SailDeep Cut85points
- Sail to IndiaDeep Cut85points
- Saint PetersburgDeep Cut85points
- SakkaraDeep Cut85points
- SalamancaDeep Cut85points
- Salem 1692Deep Cut85points
- SalernoDeep Cut85points
- Salerno: Operation AvalancheDeep Cut85points
- Saloon TycoonDeep Cut85points
- SaltaDeep Cut85points
- SaltfjordDeep Cut85points
- Salton SeaDeep Cut85points
- Sam GrantDeep Cut85points
- SamaraDeep Cut85points
- SamarkandDeep Cut85points
- Samarkand: Routes to RichesDeep Cut85points
- SamuraiDeep Cut85points
- Samurai SpiritDeep Cut85points
- Samurai: The Card GameDeep Cut85points
- San FranciscoDeep Cut85points
- San GimignanoDeep Cut85points
- San JuanDeep Cut85points
- San MarcoDeep Cut85points
- San Ta SiDeep Cut85points
- San yaoDeep Cut85points
- SanctuaryDeep Cut85points
- Sanctuary: The Keepers Era – Lands of DawnDeep Cut85points
- Sanctuary: The Keepers Era – Lands of DuskDeep Cut85points
- Sanctuary: Thieves WorldDeep Cut85points
- SanctumDeep Cut85points
- SandDeep Cut85points
- SanguoshaDeep Cut85points
- SanibelDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.