Name a strategy board game

October 29, 2026 · Daily Dive #106

Explore 8,049 recorded answers and their points for question 3 on October 29, 2026.

Dated record7 questions · 16,727 recorded answers

8,049 recorded names on October 29, 2026, 7,879 at 85 or higher. The highest recorded score on this question is 100.

Cast your net over the hobby market rather than the toy aisle: the deepest scoring pools sit in specialist catalogues of abstract designs, historical simulations and long numbered series. Any published board or tabletop game whose rules reward planning and decisions counts, whether abstract, card-driven or simulation; role-playing games, video games and luck-only party games do not.

8,049 recorded answers7,879 at 85+ points100 highest recorded points
  • One in a Krillion1100 pts
  • Deep Cut7,87885 pts
  • Rare14460 pts
  • Schooler2030 pts
  • Plankton610 pts
03

Recorded answers

8,049 recorded answers

How to approach it

Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.

Get a hint

Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.

A little more

Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.

One step further

The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.

Reveal answers 8,049
  • S.P.Q.RisiKo!Deep Cut85points
  • S.T.A.L.K.E.R. The Board GameDeep Cut85points
  • SabikaDeep Cut85points
  • SabotageDeep Cut85points
  • SadowaDeep Cut85points
  • Safari Round UpDeep Cut85points
  • SagaDeep Cut85points
  • Saga of the NorthmenDeep Cut85points
  • SaganiDeep Cut85points
  • SagradaDeep Cut85points
  • Sagrada ArtisansDeep Cut85points
  • SaharaDeep Cut85points
  • SahibbaDeep Cut85points
  • SáhkkuDeep Cut85points
  • SaiDeep Cut85points
  • SaijuDeep Cut85points
  • SaikoroDeep Cut85points
  • SailDeep Cut85points
  • Sail to IndiaDeep Cut85points
  • Saint PetersburgDeep Cut85points
  • SakkaraDeep Cut85points
  • SalamancaDeep Cut85points
  • Salem 1692Deep Cut85points
  • SalernoDeep Cut85points
  • Salerno: Operation AvalancheDeep Cut85points
  • Saloon TycoonDeep Cut85points
  • SaltaDeep Cut85points
  • SaltfjordDeep Cut85points
  • Salton SeaDeep Cut85points
  • Sam GrantDeep Cut85points
  • SamaraDeep Cut85points
  • SamarkandDeep Cut85points
  • Samarkand: Routes to RichesDeep Cut85points
  • SamuraiDeep Cut85points
  • Samurai SpiritDeep Cut85points
  • Samurai: The Card GameDeep Cut85points
  • San FranciscoDeep Cut85points
  • San GimignanoDeep Cut85points
  • San JuanDeep Cut85points
  • San MarcoDeep Cut85points
  • San Ta SiDeep Cut85points
  • San yaoDeep Cut85points
  • SanctuaryDeep Cut85points
  • Sanctuary: The Keepers Era – Lands of DawnDeep Cut85points
  • Sanctuary: The Keepers Era – Lands of DuskDeep Cut85points
  • Sanctuary: Thieves WorldDeep Cut85points
  • SanctumDeep Cut85points
  • SandDeep Cut85points
  • SanguoshaDeep Cut85points
  • SanibelDeep Cut85points

Why these answers count

Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.

Recorded from the game’s published reveal · Source · Checked 29 Oct, 08:25 UTC

Names and scores reflect the linked dated reveal. The original game makes the final decision on live acceptance. Editorial policy