Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Splendor PokémonDeep Cut85points
- Splendor: MarvelDeep Cut85points
- SpliceDeep Cut85points
- Spline+Deep Cut85points
- SploofDeep Cut85points
- Splut!Deep Cut85points
- SPQRDeep Cut85points
- SprawlDeep Cut85points
- SprawlopolisDeep Cut85points
- SpreeDeep Cut85points
- SprocketDeep Cut85points
- SputnikDeep Cut85points
- Spy AlleyDeep Cut85points
- Spy or Die TryingDeep Cut85points
- Spyfall 2Deep Cut85points
- SpyriumDeep Cut85points
- Squad LeaderDeep Cut85points
- SquadroDeep Cut85points
- Square DealDeep Cut85points
- Square on SaleDeep Cut85points
- Square RoutesDeep Cut85points
- Squares: The Civil War Battle GameDeep Cut85points
- SquashedDeep Cut85points
- SquatterDeep Cut85points
- SquavaDeep Cut85points
- Squish BlocksDeep Cut85points
- SquodDeep Cut85points
- Sri Lankan draughtsDeep Cut85points
- SsangnyukDeep Cut85points
- StacDeep Cut85points
- Stadium CheckersDeep Cut85points
- StairsDeep Cut85points
- STAKDDeep Cut85points
- STAKD EliteDeep Cut85points
- StakkoDeep Cut85points
- StalingradDeep Cut85points
- Stalingrad '42Deep Cut85points
- Stalingrad PocketDeep Cut85points
- Stamp SwapDeep Cut85points
- Star CommanderDeep Cut85points
- Star CruiserDeep Cut85points
- Star Fleet BattlesDeep Cut85points
- Star Fleet ScrambleDeep Cut85points
- Star RealmsDeep Cut85points
- Star Realms: Colony WarsDeep Cut85points
- Star Realms: FrontiersDeep Cut85points
- Star TraderDeep Cut85points
- Star TradersDeep Cut85points
- Star Trek III (board game)Deep Cut85points
- Star Trek PanicDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.