Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Star Trek: AscendancyDeep Cut85points
- Star Trek: Captain's ChairDeep Cut85points
- Star Trek: CatanDeep Cut85points
- Star Trek: ExpeditionsDeep Cut85points
- Star Trek: Fleet CaptainsDeep Cut85points
- Star Trek: FrontiersDeep Cut85points
- Star Trek: The Adventure GameDeep Cut85points
- Star VikingDeep Cut85points
- Star Wars - The Queen's GambitDeep Cut85points
- Star Wars StrategoDeep Cut85points
- Star Wars VillainousDeep Cut85points
- Star Wars Villainous: Scum and VillainyDeep Cut85points
- Star Wars: Assault on HothDeep Cut85points
- Star Wars: Battle of HothDeep Cut85points
- Star Wars: Epic DuelsDeep Cut85points
- Star Wars: Imperial AssaultDeep Cut85points
- Star Wars: Outer RimDeep Cut85points
- Star Wars: Rebellion – Rise of the EmpireDeep Cut85points
- Star Wars: Return of the Jedi – The Play-for-Power Card GamesDeep Cut85points
- Star Wars: The Clone Wars (board game)Deep Cut85points
- Star Wars: The Clone Wars StrategoDeep Cut85points
- Star Wars: The Deckbuilding GameDeep Cut85points
- Star Wars: The Deckbuilding Game – Clone Wars EditionDeep Cut85points
- StarCraft: Brood War (board game expansion)Deep Cut85points
- StarCraft: The Board GameDeep Cut85points
- Stardew Valley: The Board GameDeep Cut85points
- StarFallDeep Cut85points
- StarfighterDeep Cut85points
- StarfireDeep Cut85points
- StarForce: Alpha CentauriDeep Cut85points
- Stargate SG-1 (board game)Deep Cut85points
- StarlordDeep Cut85points
- Starship & EmpireDeep Cut85points
- Starship CaptainsDeep Cut85points
- Starship CatanDeep Cut85points
- Starship InterstellarDeep Cut85points
- Starship MerchantsDeep Cut85points
- Starship TroopersDeep Cut85points
- Starship Troopers: Prepare for Battle!Deep Cut85points
- Starship: The Game of Space ContactDeep Cut85points
- StarSoldierDeep Cut85points
- Start 11! The Board GameDeep Cut85points
- Startup FeverDeep Cut85points
- Station MasterDeep Cut85points
- StationfallDeep Cut85points
- Statis Pro BaseballDeep Cut85points
- Statis Pro BasketballDeep Cut85points
- Statis Pro FootballDeep Cut85points
- StaxDeep Cut85points
- Stay AliveDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.