Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Ascension: Rise of VigilDeep Cut85points
- Ascension: Storm of SoulsDeep Cut85points
- AsebDeep Cut85points
- AsgardDeep Cut85points
- Asgard's ChosenDeep Cut85points
- Asia EngulfedDeep Cut85points
- AsliDeep Cut85points
- AssassinDeep Cut85points
- Assassin's Creed: Brotherhood of VeniceDeep Cut85points
- Assassinorum: Execution ForceDeep Cut85points
- Assault of the GiantsDeep Cut85points
- Assault on DoomrockDeep Cut85points
- Assault on TobrukDeep Cut85points
- Assault: Tactical Combat in Europe: 1985Deep Cut85points
- AssemblyDeep Cut85points
- AssyriaDeep Cut85points
- Assyrian WarsDeep Cut85points
- AstarDeep Cut85points
- Asteriated GrailDeep Cut85points
- AsteroidDeep Cut85points
- Asteroid Zero-FourDeep Cut85points
- Astro KnightsDeep Cut85points
- AstrobirdzDeep Cut85points
- At the Gates of LoyangDeep Cut85points
- AtacamaDeep Cut85points
- Athens & SpartaDeep Cut85points
- Athlas: Duel for DivinityDeep Cut85points
- AthosDeep Cut85points
- AtiwaDeep Cut85points
- AtlantaDeep Cut85points
- AtlanteonDeep Cut85points
- Atlantic ChaseDeep Cut85points
- Atlantic StarDeep Cut85points
- Atlantic StormDeep Cut85points
- Atlantic WallDeep Cut85points
- AtlantidaDeep Cut85points
- AtlantisDeep Cut85points
- Atlantis RisingDeep Cut85points
- Atlas & ZeusDeep Cut85points
- AtollDeep Cut85points
- Atomic chessDeep Cut85points
- AtonDeep Cut85points
- Atta AntsDeep Cut85points
- Atta Ants: ExpansionDeep Cut85points
- Atta Ants: Expansion 2Deep Cut85points
- Attack on Titan: Deck-Building GameDeep Cut85points
- Attack!Deep Cut85points
- AttakubeDeep Cut85points
- AttandarraDeep Cut85points
- AttangleDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.