Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Arkham Horror: The Black Goat of the WoodsDeep Cut85points
- Arkham Horror: The Card GameDeep Cut85points
- Arkham Horror: The King in YellowDeep Cut85points
- Arkham Horror: The Lurker at the ThresholdDeep Cut85points
- Arkham Horror: Under Dark WavesDeep Cut85points
- ArktiaDeep Cut85points
- ArkwrightDeep Cut85points
- Arkwright: The Card GameDeep Cut85points
- ArlecchinoDeep Cut85points
- ArmadaDeep Cut85points
- Armada: The War With Spain 1585-1604Deep Cut85points
- ArmageddonDeep Cut85points
- Armageddon: Tactical Combat, 3000-500 BCDeep Cut85points
- Armenian draughtsDeep Cut85points
- Armor SupremacyDeep Cut85points
- ArmoricaDeep Cut85points
- Arms RaceDeep Cut85points
- Army AntsDeep Cut85points
- Army of FrogsDeep Cut85points
- ArnhemDeep Cut85points
- Arnhem 1944Deep Cut85points
- Arnhem and Operation Market-GardenDeep Cut85points
- Arnhem BridgeDeep Cut85points
- ArondaDeep Cut85points
- Around the World in 80 DaysDeep Cut85points
- ArquebusDeep Cut85points
- Ars AlchimiaDeep Cut85points
- Ars MysteriorumDeep Cut85points
- Art DeckoDeep Cut85points
- Art SocietyDeep Cut85points
- ArtifactDeep Cut85points
- Artifacts, Inc.Deep Cut85points
- ArtificiumDeep Cut85points
- ArtusDeep Cut85points
- Arydia: The Paths We Dare TreadDeep Cut85points
- AsaltoDeep Cut85points
- AsanteDeep Cut85points
- AsaraDeep Cut85points
- Ascending EmpiresDeep Cut85points
- Ascension (1982 abstract game)Deep Cut85points
- Ascension X: War of ShadowsDeep Cut85points
- Ascension: Apprentice EditionDeep Cut85points
- Ascension: Darkness UnleashedDeep Cut85points
- Ascension: Dawn of ChampionsDeep Cut85points
- Ascension: Deckbuilding GameDeep Cut85points
- Ascension: DreamscapeDeep Cut85points
- Ascension: Gift of the ElementsDeep Cut85points
- Ascension: Immortal HeroesDeep Cut85points
- Ascension: Realms UnraveledDeep Cut85points
- Ascension: Return of the FallenDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.