Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Tekhenu: Obelisk of the SunDeep Cut85points
- TelepathyDeep Cut85points
- Tellstones: King's GambitDeep Cut85points
- Tempête sur l'ÉchiquierDeep Cut85points
- Temple of Elemental EvilDeep Cut85points
- TemplumDeep Cut85points
- TemporumDeep Cut85points
- TempusDeep Cut85points
- TenDeep Cut85points
- Ten Commandments Bible GameDeep Cut85points
- Tenjiku shogiDeep Cut85points
- Tenpenny ParksDeep Cut85points
- Teotihuacan: City of GodsDeep Cut85points
- TerhüchüDeep Cut85points
- Terra Mystica: Fire & IceDeep Cut85points
- Terra Mystica: Merchants of the SeasDeep Cut85points
- Terra NovaDeep Cut85points
- Terra PrimeDeep Cut85points
- Terra TurriumDeep Cut85points
- Terra XDeep Cut85points
- TerraceDeep Cut85points
- Terracotta ArmyDeep Cut85points
- Terraforming Mars: Ares ExpeditionDeep Cut85points
- Terraforming Mars: Ares Expedition – CrisisDeep Cut85points
- Terraforming Mars: Ares Expedition – DiscoveryDeep Cut85points
- Terraforming Mars: Ares Expedition – FoundationsDeep Cut85points
- Terraforming Mars: ColoniesDeep Cut85points
- Terraforming Mars: Hellas & ElysiumDeep Cut85points
- Terraforming Mars: PreludeDeep Cut85points
- Terraforming Mars: Prelude 2Deep Cut85points
- Terraforming Mars: The Dice GameDeep Cut85points
- Terraforming Mars: TurmoilDeep Cut85points
- Terraforming Mars: Utopia & CimmeriaDeep Cut85points
- Terraforming Mars: Venus NextDeep Cut85points
- TerramaraDeep Cut85points
- Terrible Swift SwordDeep Cut85points
- TerritoriesDeep Cut85points
- TerrorscapeDeep Cut85points
- TerzettoDeep Cut85points
- Tesla vs. Edison: War of CurrentsDeep Cut85points
- TesseractDeep Cut85points
- TesseraeDeep Cut85points
- Tet '68Deep Cut85points
- Tetris LinkDeep Cut85points
- Texas & PacificDeep Cut85points
- Texas GloryDeep Cut85points
- Thai draughtsDeep Cut85points
- That Time You Killed MeDeep Cut85points
- ThatawayDeep Cut85points
- The '45: The Jacobite Rebellion of 1745Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.