Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The 20th MaineDeep Cut85points
- The 7th CitadelDeep Cut85points
- The 7th ContinentDeep Cut85points
- The A.R.T. ProjectDeep Cut85points
- The Adventures of Robin HoodDeep Cut85points
- The African CampaignDeep Cut85points
- The AgentsDeep Cut85points
- The AlamoDeep Cut85points
- The Alamo: Victory in DeathDeep Cut85points
- The American Civil War: 1861–1865Deep Cut85points
- The American Revolution: 1775–1783Deep Cut85points
- The AnarchyDeep Cut85points
- The Ancient WorldDeep Cut85points
- The Arab-Israeli WarsDeep Cut85points
- The ArcticDeep Cut85points
- The Ardennes OffensiveDeep Cut85points
- The Ares ProjectDeep Cut85points
- The Ark of the Covenant (board game)Deep Cut85points
- The ArrivalDeep Cut85points
- The Art of SiegeDeep Cut85points
- The Art of WarDeep Cut85points
- The Artemis ProjectDeep Cut85points
- The Awful Green Things from Outer SpaceDeep Cut85points
- The Aztec MarketDeep Cut85points
- The BanishingDeep Cut85points
- The Barracks EmperorsDeep Cut85points
- The Baton Races of YazDeep Cut85points
- The Battle for JerusalemDeep Cut85points
- The Battle for Jerusalem 1967Deep Cut85points
- The Battle for MadridDeep Cut85points
- The Battle of Borodino: Napoleon in Russia 1812Deep Cut85points
- The Battle of BritainDeep Cut85points
- The Battle of DresdenDeep Cut85points
- The Battle of Five ArmiesDeep Cut85points
- The Battle of FontenoyDeep Cut85points
- The Battle of Helm's DeepDeep Cut85points
- The Battle of LobositzDeep Cut85points
- The Battle of NationsDeep Cut85points
- The Battle of SaratogaDeep Cut85points
- The Battle of the AlmaDeep Cut85points
- The Battle of VersaillesDeep Cut85points
- The Battles of Bull RunDeep Cut85points
- The Battles of WaterlooDeep Cut85points
- The Big Book of MadnessDeep Cut85points
- The Big Red OneDeep Cut85points
- The Binding of Isaac: Four SoulsDeep Cut85points
- The Black Prince: The Battle of NavarreteDeep Cut85points
- The Bloody InnDeep Cut85points
- The Blue LionDeep Cut85points
- The BoardGameGeek GameDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.