Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The Island of El DoradoDeep Cut85points
- The Isle of CatsDeep Cut85points
- The Italian Campaign: SalernoDeep Cut85points
- The Kaiser's BattleDeep Cut85points
- The Kaiser's PiratesDeep Cut85points
- The Keep (board game)Deep Cut85points
- The Kids of CatanDeep Cut85points
- The King Is DeadDeep Cut85points
- The King's AbbeyDeep Cut85points
- The King's ArmoryDeep Cut85points
- The King's DilemmaDeep Cut85points
- The King's GuildDeep Cut85points
- The King's WarDeep Cut85points
- The Last Blitzkrieg 1982Deep Cut85points
- The Last DroidsDeep Cut85points
- The Last Kingdom Board GameDeep Cut85points
- The Last SpikeDeep Cut85points
- The Last SuccessDeep Cut85points
- The Legend of DrizztDeep Cut85points
- The Legend of LandlockDeep Cut85points
- The Legend of Robin HoodDeep Cut85points
- The Longest DayDeep Cut85points
- The LOOPDeep Cut85points
- The Lord of the Ice GardenDeep Cut85points
- The Lord of the Rings: Duel for Middle-earthDeep Cut85points
- The Lord of the Rings: Fate of the FellowshipDeep Cut85points
- The Lord of the Rings: Journeys in Middle-EarthDeep Cut85points
- The Mage's TriangleDeep Cut85points
- The Magnates: A Game of PowerDeep Cut85points
- The MagnificentDeep Cut85points
- The Major Battles and Campaigns of General George S. PattonDeep Cut85points
- The Man in the MoonDeep Cut85points
- The Manhattan ProjectDeep Cut85points
- The Manhattan Project 2: Minutes to MidnightDeep Cut85points
- The Manhattan Project: Chain ReactionDeep Cut85points
- The Manhattan Project: Energy EmpireDeep Cut85points
- The March on India, 1944Deep Cut85points
- The Market of AlturienDeep Cut85points
- The Marne: Home Before the Leaves FallDeep Cut85points
- The Mines of ZavandorDeep Cut85points
- The Ming VoyagesDeep Cut85points
- The Mystery of the TemplarsDeep Cut85points
- The Mystic WoodDeep Cut85points
- The Mystique DeckDeep Cut85points
- The Name of the RoseDeep Cut85points
- The Networks: PrimetimeDeep Cut85points
- The New EraDeep Cut85points
- The New ScienceDeep Cut85points
- The Next War: Modern Conflict in EuropeDeep Cut85points
- The Night CageDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.