Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- The English Civil WarDeep Cut85points
- The EstatesDeep Cut85points
- The Expanse Board GameDeep Cut85points
- The Fall of FranceDeep Cut85points
- The Fall of RöhmDeep Cut85points
- The Fall of South VietnamDeep Cut85points
- The Fast CarriersDeep Cut85points
- The Fellowship of the RingDeep Cut85points
- The Few and CursedDeep Cut85points
- The Field of the Cloth of GoldDeep Cut85points
- The First Arab-Israeli WarDeep Cut85points
- The First World WarDeep Cut85points
- The Flight of the GoebenDeep Cut85points
- The Flow of HistoryDeep Cut85points
- The Forever War (board game)Deep Cut85points
- The Forgotten PlanetDeep Cut85points
- The Fox ExperimentDeep Cut85points
- The Fox in the ForestDeep Cut85points
- The Franco-Prussian WarDeep Cut85points
- The GalleristDeep Cut85points
- The Game of Ancient KingdomsDeep Cut85points
- The Game of NationsDeep Cut85points
- The Gardens of the AlhambraDeep Cut85points
- The Gnomes of ZavandorDeep Cut85points
- The Godfather: Corleone's EmpireDeep Cut85points
- The Golden AgesDeep Cut85points
- The Golden CityDeep Cut85points
- The Golden HordeDeep Cut85points
- The Great Battles of AlexanderDeep Cut85points
- The Great DalmutiDeep Cut85points
- The Great Divide: Shaping the Course of Mighty RiversDeep Cut85points
- The Great Fire of London 1666Deep Cut85points
- The Great Heartland Hauling Co.Deep Cut85points
- The Great Khan GameDeep Cut85points
- The Great Pacific WarDeep Cut85points
- The Great Patriotic War: Nazi Germany vs. the Soviet UnionDeep Cut85points
- The Great RedoubtDeep Cut85points
- The Great WallDeep Cut85points
- The Great War in EuropeDeep Cut85points
- The Great War in the EastDeep Cut85points
- The Great ZimbabweDeep Cut85points
- The GrizzledDeep Cut85points
- The Guild of Merchant ExplorersDeep Cut85points
- The Guns of AugustDeep Cut85points
- The Heavens of OlympusDeep Cut85points
- The High Kings of TaraDeep Cut85points
- The Hobbit: An Unexpected Journey Deck-Building GameDeep Cut85points
- The House of the Flying BladesDeep Cut85points
- The HungerDeep Cut85points
- The Hunt for Red OctoberDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.