Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Tic Tac ChecDeep Cut85points
- Tic Tac Doh!Deep Cut85points
- Tic Tac Toe Times 10Deep Cut85points
- TichuDeep Cut85points
- Ticket to Ride Legacy: Legends of the WestDeep Cut85points
- Ticket to Ride: AfricaDeep Cut85points
- Ticket to Ride: Alvin & DexterDeep Cut85points
- Ticket to Ride: AmsterdamDeep Cut85points
- Ticket to Ride: AsiaDeep Cut85points
- Ticket to Ride: BerlinDeep Cut85points
- Ticket to Ride: Deutschland 1902Deep Cut85points
- Ticket to Ride: Dice ExpansionDeep Cut85points
- Ticket to Ride: Europa 1912Deep Cut85points
- Ticket to Ride: Europe – Orient ExpressDeep Cut85points
- Ticket to Ride: First JourneyDeep Cut85points
- Ticket to Ride: FranceDeep Cut85points
- Ticket to Ride: GermanyDeep Cut85points
- Ticket to Ride: Ghost TrainDeep Cut85points
- Ticket to Ride: IberiaDeep Cut85points
- Ticket to Ride: IndiaDeep Cut85points
- Ticket to Ride: ItalyDeep Cut85points
- Ticket to Ride: JapanDeep Cut85points
- Ticket to Ride: LondonDeep Cut85points
- Ticket to Ride: MärklinDeep Cut85points
- Ticket to Ride: Mystery TrainDeep Cut85points
- Ticket to Ride: NederlandDeep Cut85points
- Ticket to Ride: New YorkDeep Cut85points
- Ticket to Ride: Nordic CountriesDeep Cut85points
- Ticket to Ride: Northern LightsDeep Cut85points
- Ticket to Ride: Old WestDeep Cut85points
- Ticket to Ride: ParisDeep Cut85points
- Ticket to Ride: PennsylvaniaDeep Cut85points
- Ticket to Ride: PolandDeep Cut85points
- Ticket to Ride: Rails & SailsDeep Cut85points
- Ticket to Ride: San FranciscoDeep Cut85points
- Ticket to Ride: South KoreaDeep Cut85points
- Ticket to Ride: Stay at HomeDeep Cut85points
- Ticket to Ride: SwitzerlandDeep Cut85points
- Ticket to Ride: The Card GameDeep Cut85points
- Ticket to Ride: United KingdomDeep Cut85points
- Ticket to Ride: USA 1910Deep Cut85points
- Tidal Blades: Heroes of the ReefDeep Cut85points
- Tide of IronDeep Cut85points
- Tides of MadnessDeep Cut85points
- Tides of TimeDeep Cut85points
- Tiến LênDeep Cut85points
- Tiger and buffaloesDeep Cut85points
- Tiger gameDeep Cut85points
- Tiger game played with fortyDeep Cut85points
- Tiger LeaderDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.