Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Tigris & EuphratesDeep Cut85points
- TikalDeep Cut85points
- Tikal II: The Lost TempleDeep Cut85points
- TikiDeep Cut85points
- Tiki ToppleDeep Cut85points
- TikuDeep Cut85points
- Til-gutiDeep Cut85points
- Tile ChessDeep Cut85points
- TilesDeep Cut85points
- TiletumDeep Cut85points
- Tilez!Deep Cut85points
- TimbuktuDeep Cut85points
- Time 'n' SpaceDeep Cut85points
- Time AgentDeep Cut85points
- Time BaronsDeep Cut85points
- Time BombDeep Cut85points
- Time MastersDeep Cut85points
- Time of CrisisDeep Cut85points
- Time of SoccerDeep Cut85points
- Time TripperDeep Cut85points
- Time WarDeep Cut85points
- TimeLine (2003)Deep Cut85points
- Tin GooseDeep Cut85points
- Tin HelmDeep Cut85points
- TindayaDeep Cut85points
- Tinners' TrailDeep Cut85points
- TintasDeep Cut85points
- Tiny Epic DefendersDeep Cut85points
- Tiny Epic DinosaursDeep Cut85points
- Tiny Epic DungeonsDeep Cut85points
- Tiny Epic GalaxiesDeep Cut85points
- Tiny Epic KingdomsDeep Cut85points
- Tiny Epic MechsDeep Cut85points
- Tiny Epic PiratesDeep Cut85points
- Tiny Epic QuestDeep Cut85points
- Tiny Epic TacticsDeep Cut85points
- Tiny Epic VikingsDeep Cut85points
- Tiny Epic WesternDeep Cut85points
- Tiny TownsDeep Cut85points
- TishaiDeep Cut85points
- TitanDeep Cut85points
- Titan Strike!Deep Cut85points
- Titanium WarsDeep Cut85points
- TitansDeep Cut85points
- Titans TacticsDeep Cut85points
- TiticacaDeep Cut85points
- TiwanakuDeep Cut85points
- TixDeep Cut85points
- TixelDeep Cut85points
- To the Death!Deep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.