Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- TriumvirateDeep Cut85points
- TrixoDeep Cut85points
- TroiaDeep Cut85points
- TrokeDeep Cut85points
- TrollhallaDeep Cut85points
- Troubled WatersDeep Cut85points
- TroyDeep Cut85points
- TroyesDeep Cut85points
- Troyes DiceDeep Cut85points
- TruchetDeep Cut85points
- Truck Off: The Food Truck FrenzyDeep Cut85points
- TrucoDeep Cut85points
- Truffle ScuffleDeep Cut85points
- Trump: The GameDeep Cut85points
- TrybikiDeep Cut85points
- TschukDeep Cut85points
- TsoroDeep Cut85points
- Tsoro yematatuDeep Cut85points
- TsukijiDeep Cut85points
- Tsukuyumi: Full Moon DownDeep Cut85points
- Tsuro of the SeasDeep Cut85points
- TsushimaDeep Cut85points
- Tu SacDeep Cut85points
- TudorDeep Cut85points
- TufDeep Cut85points
- TuknanavuhpiDeep Cut85points
- Tulip BubbleDeep Cut85points
- Tulipmania 1637Deep Cut85points
- TumbleweedDeep Cut85points
- Tumbling DownDeep Cut85points
- TunedDeep Cut85points
- TungaruDeep Cut85points
- TunisiaDeep Cut85points
- TunnelzDeep Cut85points
- TurbulenceDeep Cut85points
- Turing MachineDeep Cut85points
- Turkish draughtsDeep Cut85points
- Turm & WächterDeep Cut85points
- Turmbau zu BabelDeep Cut85points
- TurnajaisetDeep Cut85points
- TurncoatsDeep Cut85points
- TurnierDeep Cut85points
- Turning Point: StalingradDeep Cut85points
- TurquoiseDeep Cut85points
- Tutti-frutti chessDeep Cut85points
- TV WarsDeep Cut85points
- Twelve Men's MorrisDeep Cut85points
- TwigsDeep Cut85points
- Twilight Imperium: Prophecy of KingsDeep Cut85points
- Twilight Imperium: Shards of the ThroneDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.