Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Tri-chessDeep Cut85points
- Tri-CrossDeep Cut85points
- Tri-nimDeep Cut85points
- Tri-TacticsDeep Cut85points
- Tri-TracDeep Cut85points
- TriadDeep Cut85points
- TriagonalDeep Cut85points
- Trial of StrengthDeep Cut85points
- Triangle GameDeep Cut85points
- TriangoliDeep Cut85points
- TriangularDeep Cut85points
- Triangular chessDeep Cut85points
- Triangulo ContinuoDeep Cut85points
- TriasDeep Cut85points
- Triassic TerrorDeep Cut85points
- TriballDeep Cut85points
- TribeDeep Cut85points
- Tribes of the WindDeep Cut85points
- Tribes: Early CivilizationDeep Cut85points
- TriboundDeep Cut85points
- Tribune: Primus Inter ParesDeep Cut85points
- Trice's ChessDeep Cut85points
- Trick of the RailsDeep Cut85points
- Trick ShotDeep Cut85points
- Trickerion: Legends of IllusionDeep Cut85points
- TricolorDeep Cut85points
- TrictracDeep Cut85points
- TrideoDeep Cut85points
- TriesteDeep Cut85points
- TrikeDeep Cut85points
- TrilesDeep Cut85points
- TrinidadDeep Cut85points
- TrinityDeep Cut85points
- TrinômeDeep Cut85points
- TrioDeep Cut85points
- TrioletDeep Cut85points
- TriovisionDeep Cut85points
- TriplanetaryDeep Cut85points
- TriplexityDeep Cut85points
- TriploDeep Cut85points
- TriplockDeep Cut85points
- TrippplesDeep Cut85points
- TriremeDeep Cut85points
- TrishogiDeep Cut85points
- TriskelDeep Cut85points
- Trismegistus: The Ultimate FormulaDeep Cut85points
- TRITTDeep Cut85points
- Triumph & TragedyDeep Cut85points
- Triumph of ChaosDeep Cut85points
- TriumviratDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.