Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Veilwraith: A Veil Odyssey GameDeep Cut85points
- Veld RailroadsDeep Cut85points
- VelenoDeep Cut85points
- VeletasDeep Cut85points
- VenetiaDeep Cut85points
- VeniceDeep Cut85points
- Venice ConnectionDeep Cut85points
- VenturaDeep Cut85points
- VentureDeep Cut85points
- Venture ForthDeep Cut85points
- Vera DiscordiaDeep Cut85points
- Verbindung GesuchtDeep Cut85points
- VerdantDeep Cut85points
- VerdunDeep Cut85points
- Verdun 1916Deep Cut85points
- VeritasDeep Cut85points
- VerquereDeep Cut85points
- VerräterDeep Cut85points
- VerrixDeep Cut85points
- VersaillesDeep Cut85points
- Versailles 1919Deep Cut85points
- VersusDeep Cut85points
- VertigoDeep Cut85points
- Via NebulaDeep Cut85points
- ViaductDeep Cut85points
- VIAE: Roads of RomeDeep Cut85points
- ViceroyDeep Cut85points
- ViceroysDeep Cut85points
- Vicious FishesDeep Cut85points
- Vicious GardensDeep Cut85points
- Victorian MastermindsDeep Cut85points
- Victory & HonorDeep Cut85points
- Victory CircleDeep Cut85points
- Victory in the PacificDeep Cut85points
- Victory through IndustryDeep Cut85points
- Victory: The Blocks of WarDeep Cut85points
- Viet NamDeep Cut85points
- Vietnam 1965-1975Deep Cut85points
- VijayanagaraDeep Cut85points
- VikingDeep Cut85points
- Viking RaidersDeep Cut85points
- VikinGalaxy: The Dark AttackDeep Cut85points
- VikingatidDeep Cut85points
- VikingsDeep Cut85points
- Vikings Gone WildDeep Cut85points
- Viktory IIDeep Cut85points
- VillageDeep Cut85points
- Village AttacksDeep Cut85points
- Village GreenDeep Cut85points
- Village RailsDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.