Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- VillagersDeep Cut85points
- Villages of ValeriaDeep Cut85points
- VinciDeep Cut85points
- VindicationDeep Cut85points
- VinetaDeep Cut85points
- VinhosDeep Cut85points
- VinoDeep Cut85points
- VintageDeep Cut85points
- Virgin QueenDeep Cut85points
- VirtùDeep Cut85points
- VirusDeep Cut85points
- Virus FightDeep Cut85points
- Virus WarsDeep Cut85points
- Viscounts of the West KingdomDeep Cut85points
- Viticulture: TuscanyDeep Cut85points
- Viticulture: Visit from the Rhine ValleyDeep Cut85points
- Viva España: A Game of the Spanish Civil WarDeep Cut85points
- Viva Zapata!Deep Cut85points
- VivaJava: The Coffee GameDeep Cut85points
- Vivid MemoriesDeep Cut85points
- ViziaDeep Cut85points
- VOC! Founding the Dutch East Indies CompanyDeep Cut85points
- VoidfallDeep Cut85points
- VolcanoDeep Cut85points
- VoldétourDeep Cut85points
- VolfyirionDeep Cut85points
- VolldampfDeep Cut85points
- VoloDeep Cut85points
- VOLTDeep Cut85points
- VolterraDeep Cut85points
- VoltoDeep Cut85points
- VöluspáDeep Cut85points
- Von Hindenburg in PolandDeep Cut85points
- Von Manstein: Battles for the Ukraine 1941-1944Deep Cut85points
- VortexDeep Cut85points
- Votes for WomenDeep Cut85points
- Voyage to the Bottom of the Sea GameDeep Cut85points
- Vulkan!Deep Cut85points
- Vye: The Card Game of Capture and ControlDeep Cut85points
- W.W.BDeep Cut85points
- Wa shogiDeep Cut85points
- Wa-weeDeep Cut85points
- WabantiDeep Cut85points
- Wabash CannonballDeep Cut85points
- Wabbit WampageDeep Cut85points
- Wacht am RheinDeep Cut85points
- Wacky Wacky WestDeep Cut85points
- Waggle DanceDeep Cut85points
- Wagram 1809Deep Cut85points
- WakandaDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.