Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- WarlordDeep Cut85points
- Warlords: China in Disarray, 1916-1950Deep Cut85points
- Warmachine: High CommandDeep Cut85points
- Warp 6Deep Cut85points
- Warp n WoofDeep Cut85points
- Warp's EdgeDeep Cut85points
- WarpartyDeep Cut85points
- Warplan DropshotDeep Cut85points
- WarpWarDeep Cut85points
- WarQuestDeep Cut85points
- WarraDeep Cut85points
- Warring StatesDeep Cut85points
- Warrior KnightsDeep Cut85points
- Warriors & TradersDeep Cut85points
- Warriors of GodDeep Cut85points
- Wars of the Roses: Lancaster vs. YorkDeep Cut85points
- Warsaw PactDeep Cut85points
- Warsaw: City of RuinsDeep Cut85points
- Was sticht?Deep Cut85points
- Washington's WarDeep Cut85points
- Waste KnightsDeep Cut85points
- Wasteland Express Delivery ServiceDeep Cut85points
- WatchDeep Cut85points
- Waterfall ParkDeep Cut85points
- WatergateDeep Cut85points
- WaterlooDeep Cut85points
- Waterloo 1815: Fallen EaglesDeep Cut85points
- Watermelon chessDeep Cut85points
- Wave of TerrorDeep Cut85points
- Way of the PandaDeep Cut85points
- Way Out WestDeep Cut85points
- Wayfarers of the South TigrisDeep Cut85points
- WayfinderDeep Cut85points
- We All Take from the RiverDeep Cut85points
- We Must Tell the Emperor!Deep Cut85points
- We the PeopleDeep Cut85points
- Wealth of NationsDeep Cut85points
- Weather MachineDeep Cut85points
- Web & StarshipDeep Cut85points
- Web of FliesDeep Cut85points
- Web of PowerDeep Cut85points
- Web of SpiesDeep Cut85points
- WehrmachtDeep Cut85points
- Weimar: The Fight for DemocracyDeep Cut85points
- Welcome to CentervilleDeep Cut85points
- Welcome to Your Perfect HomeDeep Cut85points
- WellingtonDeep Cut85points
- Wellington in the PeninsulaDeep Cut85points
- Wellington's VictoryDeep Cut85points
- WendakeDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.