Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Walak-pussaDeep Cut85points
- WaldMeisterDeep Cut85points
- WalhallaDeep Cut85points
- WaliDeep Cut85points
- WallensteinDeep Cut85points
- Walls of YorkDeep Cut85points
- WALLS: Race Through a Changing MazeDeep Cut85points
- Walnut GroveDeep Cut85points
- WanaDeep Cut85points
- Wandering TowersDeep Cut85points
- WantuDeep Cut85points
- WapiDeep Cut85points
- War (board game)Deep Cut85points
- War and PeaceDeep Cut85points
- War Between the States 1861–1865Deep Cut85points
- War ChestDeep Cut85points
- War Chest: NobilityDeep Cut85points
- War Chest: SiegeDeep Cut85points
- War for AtraxiaDeep Cut85points
- War GalleyDeep Cut85points
- War in EuropeDeep Cut85points
- War in the EastDeep Cut85points
- War in the IceDeep Cut85points
- War in the PacificDeep Cut85points
- War in the WestDeep Cut85points
- War of 1812Deep Cut85points
- War of KingsDeep Cut85points
- War of Resistance, China Theater 1937-1941Deep Cut85points
- War of the RingDeep Cut85points
- War of the Ring (1977)Deep Cut85points
- War of the Ring: Kings of Middle-earthDeep Cut85points
- War of the Ring: Lords of Middle-earthDeep Cut85points
- War of the Ring: The Card GameDeep Cut85points
- War of the Ring: Warriors of Middle-earthDeep Cut85points
- War of the Star SlaversDeep Cut85points
- War on TerrorDeep Cut85points
- War RoomDeep Cut85points
- War StoriesDeep Cut85points
- War! Age of ImperialismDeep Cut85points
- WarangelDeep Cut85points
- Warband: Against the DarknessDeep Cut85points
- Warcraft: The Board GameDeep Cut85points
- WarfighterDeep Cut85points
- Warhammer QuestDeep Cut85points
- Warhammer Quest: Blackstone FortressDeep Cut85points
- Warhammer Quest: Cursed CityDeep Cut85points
- Warhammer Quest: Shadows over HammerhalDeep Cut85points
- Warhammer Quest: Silver TowerDeep Cut85points
- Warhammer Quest: The Adventure Card GameDeep Cut85points
- WarlockDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.