Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Wingspan: Oceania ExpansionDeep Cut85points
- WinkeladvokatDeep Cut85points
- WinkelzügeDeep Cut85points
- Winkers the gameDeep Cut85points
- WinterDeep Cut85points
- Winter CourtDeep Cut85points
- Winter KingdomDeep Cut85points
- Winter WarDeep Cut85points
- Wir sind das Volk!Deep Cut85points
- WiraqochaDeep Cut85points
- WishlandDeep Cut85points
- WispwoodDeep Cut85points
- Witch of SalemDeep Cut85points
- Witch StonesDeep Cut85points
- Witch's BrewDeep Cut85points
- WitchcraftDeep Cut85points
- WitchstoneDeep Cut85points
- With Fire and SwordDeep Cut85points
- Wiz-WarDeep Cut85points
- Wizard KingsDeep Cut85points
- Wizard's GardenDeep Cut85points
- Wizard's QuestDeep Cut85points
- Wizard's TowerDeep Cut85points
- WizardsDeep Cut85points
- Wizards of the GrimoireDeep Cut85points
- Wizards' DuelDeep Cut85points
- Władca ArenyDeep Cut85points
- Wolf chessDeep Cut85points
- WolfpackDeep Cut85points
- Wolsung: The BoardgameDeep Cut85points
- Wonderland's WarDeep Cut85points
- Wondrous CreaturesDeep Cut85points
- WongamaniaDeep Cut85points
- WongarDeep Cut85points
- WoodcraftDeep Cut85points
- Wooden Ships & Iron MenDeep Cut85points
- Word MastermindDeep Cut85points
- Word on the StreetDeep Cut85points
- Wordle: The Party GameDeep Cut85points
- World at War: Blood and BridgesDeep Cut85points
- World at War: Death of 1st PanzerDeep Cut85points
- World at War: Eisenbach GapDeep Cut85points
- World Cup Tournament FootballDeep Cut85points
- World in FlamesDeep Cut85points
- World of Tanks: RushDeep Cut85points
- World of Warcraft: The Board GameDeep Cut85points
- World of Warcraft: Wrath of the Lich KingDeep Cut85points
- World OrderDeep Cut85points
- World War 3Deep Cut85points
- World War IDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.