Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- World War II: European Theater of OperationsDeep Cut85points
- World War IV: One World, One KingDeep Cut85points
- World Without EndDeep Cut85points
- World WondersDeep Cut85points
- World's Fair 1893Deep Cut85points
- Worm DerbyDeep Cut85points
- WormholesDeep Cut85points
- Wrath of AshardalonDeep Cut85points
- Wrath of DragonsDeep Cut85points
- Wrong PartyDeep Cut85points
- WrothDeep Cut85points
- Wu HsingDeep Cut85points
- Wu Wei: Journey of the Changing PathDeep Cut85points
- Wurzburg: Soviet-American Combat in the 70'sDeep Cut85points
- WykershamDeep Cut85points
- X-Ceter-ODeep Cut85points
- X-ODUS: Rise of the CorruptionDeep Cut85points
- XactikaDeep Cut85points
- XanadúDeep Cut85points
- XCOM: The Board GameDeep Cut85points
- Xenon ProfiteerDeep Cut85points
- Xenophon: 10,000 Against PersiaDeep Cut85points
- XenoShyft: DreadmireDeep Cut85points
- XenoShyft: OnslaughtDeep Cut85points
- XeriDeep Cut85points
- XerxesDeep Cut85points
- Xi'anDeep Cut85points
- Xia: Legends of a Drift SystemDeep Cut85points
- XoddDeep Cut85points
- XOKDeep Cut85points
- XolibaDeep Cut85points
- Xtreme LimitsDeep Cut85points
- Y (game)Deep Cut85points
- YaliDeep Cut85points
- YamataïDeep Cut85points
- YammaDeep Cut85points
- YangtzeDeep Cut85points
- Yari shogiDeep Cut85points
- Yashima: Legend of the Kami MastersDeep Cut85points
- YavalanchorDeep Cut85points
- YavalathDeep Cut85points
- Year of the RatDeep Cut85points
- Year of the Rat, Vietnam, 1972Deep Cut85points
- YedoDeep Cut85points
- Yellow & YangtzeDeep Cut85points
- YeomanDeep Cut85points
- YggdrasilDeep Cut85points
- Yin YangDeep Cut85points
- YINSHDeep Cut85points
- YinziDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.