Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- BattleCON: Fate of IndinesDeep Cut85points
- BattleCON: War of IndinesDeep Cut85points
- Battlefield: EuropeDeep Cut85points
- Battlefields of OlympusDeep Cut85points
- BattleFleet MarsDeep Cut85points
- BattlelandsDeep Cut85points
- BattleLoreDeep Cut85points
- BattleriderDeep Cut85points
- Battles of the Ancient World: Marathon & GranicusDeep Cut85points
- Battles of the Hundred DaysDeep Cut85points
- Battles of WesterosDeep Cut85points
- Battleship GalaxiesDeep Cut85points
- Battleship SalvoDeep Cut85points
- Battlestar Galactica: DaybreakDeep Cut85points
- Battlestar Galactica: ExodusDeep Cut85points
- Battlestar Galactica: PegasusDeep Cut85points
- BattlesuitDeep Cut85points
- BattleTechDeep Cut85points
- BattleTroopsDeep Cut85points
- BauDeep Cut85points
- BaubylonDeep Cut85points
- BauhausDeep Cut85points
- BauwerkDeep Cut85points
- Bay KhomDeep Cut85points
- Bay of PigsDeep Cut85points
- BazaarDeep Cut85points
- BeachheadDeep Cut85points
- Bears vs BabiesDeep Cut85points
- BeastDeep Cut85points
- Bee Lives: We Will Only Know SummerDeep Cut85points
- BeehiveDeep Cut85points
- Beer & BreadDeep Cut85points
- Beer checkersDeep Cut85points
- Before the Earth ExplodesDeep Cut85points
- Before the WindDeep Cut85points
- Beirut '82: Arab StalingradDeep Cut85points
- Beirut chessDeep Cut85points
- BelfortDeep Cut85points
- Belisarius: The Byzantine Empire StrikesDeep Cut85points
- Belter: Mining the Asteroids, 2076Deep Cut85points
- Ben HurtDeep Cut85points
- Beowulf: The LegendDeep Cut85points
- Beowulf: The Movie Board GameDeep Cut85points
- Berlin '85: The Enemy at the GatesDeep Cut85points
- Bernini MysterieDeep Cut85points
- Berolina chessDeep Cut85points
- BerzerkDeep Cut85points
- Bestiary of SigillumDeep Cut85points
- Betrayal at Baldur's GateDeep Cut85points
- Betrayal at CalthDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.