Recorded answers
7,847 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 7,847
- 1902 MélièsDeep Cut85points
- 1904-1905: The Russo-Japanese WarDeep Cut85points
- 1906 San FranciscoDeep Cut85points
- 1914Deep Cut85points
- 1914: Twilight in the EastDeep Cut85points
- 1918Deep Cut85points
- 1920 Wall StreetDeep Cut85points
- 1936: Guerra CivilDeep Cut85points
- 1940Deep Cut85points
- 1942Deep Cut85points
- 1944: Race to the RhineDeep Cut85points
- 1955: The War of EspionageDeep Cut85points
- 1960: The Making of the PresidentDeep Cut85points
- 1969Deep Cut85points
- 1985: Deadly Northern LightsDeep Cut85points
- 1985: Sacred OilDeep Cut85points
- 1985: Under an Iron SkyDeep Cut85points
- 1987 Channel TunnelDeep Cut85points
- 1989: Dawn of FreedomDeep Cut85points
- 1998 ISSDeep Cut85points
- 2 de MayoDeep Cut85points
- 2 Minutes to MidnightDeep Cut85points
- 20 StrongDeep Cut85points
- 2000 A.D.Deep Cut85points
- 2038: Tycoons of the Asteroid BeltDeep Cut85points
- 20th CenturyDeep Cut85points
- 22 PommesDeep Cut85points
- 221B Baker StreetDeep Cut85points
- 23 KnivesDeep Cut85points
- 24/7: The GameDeep Cut85points
- 2491 PlanetshipDeep Cut85points
- 2nd FleetDeep Cut85points
- 3 Or MoreDeep Cut85points
- 3 Ring CircusDeep Cut85points
- 3 SPOT gameDeep Cut85points
- 3 StonesDeep Cut85points
- 3-A-SideDeep Cut85points
- 300 SpartansDeep Cut85points
- 303 SquadronDeep Cut85points
- 32 DiceDeep Cut85points
- 3D tic-tac-toeDeep Cut85points
- 3HouseDeep Cut85points
- 3MotionDeep Cut85points
- 3rd FleetDeep Cut85points
- 3x16Deep Cut85points
- 4 GodsDeep Cut85points
- 4 X 4Deep Cut85points
- 4000 A.D.Deep Cut85points
- 42 Hyperspace ExpresswayDeep Cut85points
- 4MationDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.