Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Caesar's LegionsDeep Cut85points
- CaféDeep Cut85points
- Café InternationalDeep Cut85points
- CahootsDeep Cut85points
- CairnDeep Cut85points
- Cairo CorridorDeep Cut85points
- CalculusDeep Cut85points
- CalderaDeep Cut85points
- Caledea: The Epic Strategy GameDeep Cut85points
- CalicoDeep Cut85points
- California GoldDeep Cut85points
- CaligulaDeep Cut85points
- CalimalaDeep Cut85points
- Call BreakDeep Cut85points
- Call of MadnessDeep Cut85points
- Call to AdventureDeep Cut85points
- CallanishDeep Cut85points
- CallistoDeep Cut85points
- Callisto: The GameDeep Cut85points
- CalypsoDeep Cut85points
- CambioDeep Cut85points
- CambriaDeep Cut85points
- CamdenDeep Cut85points
- CamelotDeep Cut85points
- CaminosDeep Cut85points
- CampDeep Cut85points
- CampaignDeep Cut85points
- Campaign Manager 2008Deep Cut85points
- Campaign TrailDeep Cut85points
- Campaign Trail: The Game of Presidential ElectionsDeep Cut85points
- CampanileDeep Cut85points
- CamposDeep Cut85points
- Canadian checkersDeep Cut85points
- Canal GrandeDeep Cut85points
- Canal ManiaDeep Cut85points
- Candamir: The First SettlersDeep Cut85points
- CandidateDeep Cut85points
- Cannes: Stars, Scripts and ScreensDeep Cut85points
- Cannibal EyesDeep Cut85points
- CannonDeep Cut85points
- Cannon shogiDeep Cut85points
- Cannonball ColonyDeep Cut85points
- CanoeDeep Cut85points
- CanosaDeep Cut85points
- CanossaDeep Cut85points
- CanterburyDeep Cut85points
- CanyonDeep Cut85points
- Capablanca chessDeep Cut85points
- Cape HornDeep Cut85points
- CaperDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.