Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Caper: EuropeDeep Cut85points
- CapharnaümDeep Cut85points
- Capital Lux 2: GenerationsDeep Cut85points
- CapitolDeep Cut85points
- Caporetto, 1917Deep Cut85points
- CappuccinoDeep Cut85points
- CapriceDeep Cut85points
- Capt'n W. KiddDeep Cut85points
- Captain SonarDeep Cut85points
- Captains of IndustryDeep Cut85points
- Captains of the GulfDeep Cut85points
- Capture goDeep Cut85points
- Car WarsDeep Cut85points
- CarambaDeep Cut85points
- CarapaceDeep Cut85points
- CaratDeep Cut85points
- CaravanDeep Cut85points
- CaravaneersDeep Cut85points
- Carcassonne: Abbey & MayorDeep Cut85points
- Carcassonne: AmazonasDeep Cut85points
- Carcassonne: Bridges, Castles & BazaarsDeep Cut85points
- Carcassonne: Count, King & RobberDeep Cut85points
- Carcassonne: Crop CirclesDeep Cut85points
- Carcassonne: Crop Circles IIDeep Cut85points
- Carcassonne: Cult, Siege & CreativityDeep Cut85points
- Carcassonne: Gold RushDeep Cut85points
- Carcassonne: Gold Rush – The SheriffDeep Cut85points
- Carcassonne: HalflingsDeep Cut85points
- Carcassonne: Hills & SheepDeep Cut85points
- Carcassonne: Hunters and GatherersDeep Cut85points
- Carcassonne: Inns & CathedralsDeep Cut85points
- Carcassonne: King & ScoutDeep Cut85points
- Carcassonne: Mage & WitchDeep Cut85points
- Carcassonne: Over Hill and DaleDeep Cut85points
- Carcassonne: SafariDeep Cut85points
- Carcassonne: South SeasDeep Cut85points
- Carcassonne: South Seas – FridayDeep Cut85points
- Carcassonne: Star WarsDeep Cut85points
- Carcassonne: The BetsDeep Cut85points
- Carcassonne: The CastleDeep Cut85points
- Carcassonne: The Castle – The FalconDeep Cut85points
- Carcassonne: The CatapultDeep Cut85points
- Carcassonne: The CatharsDeep Cut85points
- Carcassonne: The CityDeep Cut85points
- Carcassonne: The CultDeep Cut85points
- Carcassonne: The Dice GameDeep Cut85points
- Carcassonne: The DiscoveryDeep Cut85points
- Carcassonne: The FerriesDeep Cut85points
- Carcassonne: The FestivalDeep Cut85points
- Carcassonne: The Flying MachinesDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.