Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Catan: StarfarersDeep Cut85points
- Catan: Starfarers 5-6 Player ExtensionDeep Cut85points
- Catan: Starfarers: DuelDeep Cut85points
- Catan: Traders & BarbariansDeep Cut85points
- Catan: Traders & Barbarians 5-6 Player ExtensionDeep Cut85points
- Catan: Treasures, Dragons & AdventurersDeep Cut85points
- CatchDeep Cut85points
- Catch 22Deep Cut85points
- Catch PhraseDeep Cut85points
- Catch the hareDeep Cut85points
- CatchupDeep Cut85points
- CatenaDeep Cut85points
- CathedralDeep Cut85points
- Catherine: The Cities of the TsarinaDeep Cut85points
- CauldronDeep Cut85points
- Cave EvilDeep Cut85points
- Cave TrollDeep Cut85points
- CavendishDeep Cut85points
- Cavern Shuffle: Maze of the MinotaurDeep Cut85points
- Cavern TavernDeep Cut85points
- CavernaDeep Cut85points
- Caverna: Cave vs CaveDeep Cut85points
- Caverna: The Forgotten FolkDeep Cut85points
- CavumDeep Cut85points
- CaylusDeep Cut85points
- Caylus 1303Deep Cut85points
- Caylus Magna CartaDeep Cut85points
- Cazadores de FosilesDeep Cut85points
- Cedar Mountain: The Prelude to Bull RunDeep Cut85points
- Cellar des TriplettesDeep Cut85points
- Cellulose: A Plant Cell Biology GameDeep Cut85points
- Celtic ChallengeDeep Cut85points
- Celtic!Deep Cut85points
- CeltisDeep Cut85points
- Cemetery HillDeep Cut85points
- Centauri SagaDeep Cut85points
- Centauri Saga: AbandonedDeep Cut85points
- Central AmericaDeep Cut85points
- Central Command: Superpower Confrontation in the Straits of HormuzDeep Cut85points
- CentrepointDeep Cut85points
- Centurion: Tactical Warfare, 100 BC-600 ADDeep Cut85points
- Century: A New WorldDeep Cut85points
- Century: Eastern WondersDeep Cut85points
- Century: Golem EditionDeep Cut85points
- Century: Spice RoadDeep Cut85points
- CephalopodDeep Cut85points
- CerberusDeep Cut85points
- Cerebria: The Inside WorldDeep Cut85points
- CeresDeep Cut85points
- CeylonDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.