Recorded answers
8,049 recorded answers
How to approach it
Treat this as a memory-and-ranking exercise rather than a definitions test. First, list every tabletop design you can genuinely describe, from family staples and abstract classics to card-driven conflicts and economic simulations, because breadth sets your ceiling. Then sort the list by how many people worldwide could name the same title; the crowd-pleasers everyone remembers are the ones other respondents will also submit, so they pay least. Push toward items you know only from a specialist catalogue, a convention programme or a single play: regional editions, tiny print runs, series entries numbered in the dozens. Finally, test each entry against the definition, since a title without real strategic choice will not count, and copy the name exactly as the source spells it.
Get a hint
Nearly every published design qualifies, so the work is one of memory: sweep every shelf, club night and convention you have ever seen and note the titles that made you plan several moves ahead.
A little more
Move past mass-market shelves into specialist catalogues: small-press runs, imported editions, long-running series with dozens of numbered instalments and historical simulations reward the deepest memory.
One step further
The rarest picks live in the deep long tail: entries known only from hobby databases, many carrying a year and a colon in the title, odd punctuation at the front or a sparse abstract rule set.
Reveal answers 8,049
- Case BlueDeep Cut85points
- Case WhiteDeep Cut85points
- Cash TrapDeep Cut85points
- CASHFLOWDeep Cut85points
- CastellDeep Cut85points
- CastellanDeep Cut85points
- CastellionDeep Cut85points
- Castellum: MaastrichtDeep Cut85points
- Casting ShadowsDeep Cut85points
- Castle BuildersDeep Cut85points
- Castle ComboDeep Cut85points
- Castle DangerDeep Cut85points
- Castle DukesDeep Cut85points
- Castle GardenDeep Cut85points
- Castle Itter: The Strangest Battle of WWIIDeep Cut85points
- Castle MerchantsDeep Cut85points
- Castle PanicDeep Cut85points
- Castle Panic: The Dark TitanDeep Cut85points
- Castle Panic: The Wizard's TowerDeep Cut85points
- Castle RavenloftDeep Cut85points
- Castle RiskDeep Cut85points
- Castles by the SeaDeep Cut85points
- Castles of Mad King LudwigDeep Cut85points
- Cat & MouseDeep Cut85points
- Cat in the BoxDeep Cut85points
- Cat LadyDeep Cut85points
- Cat-a-combDeep Cut85points
- Cataclysm: A Second World WarDeep Cut85points
- CatalystDeep Cut85points
- Catan 5-6 Player ExtensionDeep Cut85points
- Catan Dice GameDeep Cut85points
- Catan Geographies: GermanyDeep Cut85points
- Catan Histories: Merchants of EuropeDeep Cut85points
- Catan Histories: Settlers of America – Trails to RailsDeep Cut85points
- Catan: Ancient EgyptDeep Cut85points
- Catan: AtlantisDeep Cut85points
- Catan: Cities & Knights 5-6 Player ExtensionDeep Cut85points
- Catan: Dawn of HumankindDeep Cut85points
- Catan: Explorers & PiratesDeep Cut85points
- Catan: Explorers & Pirates 5-6 Player ExtensionDeep Cut85points
- Catan: Frenemies of CatanDeep Cut85points
- Catan: High Priests of the InkasDeep Cut85points
- Catan: Historical Scenarios I: Alexander & CheopsDeep Cut85points
- Catan: Historical Scenarios II: Troy & the Great WallDeep Cut85points
- Catan: Legend of the ConquerorsDeep Cut85points
- Catan: Legend of the Sea RobbersDeep Cut85points
- Catan: New EnergiesDeep Cut85points
- Catan: Oil SpringsDeep Cut85points
- Catan: Rise of the InkasDeep Cut85points
- Catan: Seafarers 5-6 Player ExtensionDeep Cut85points
Why these answers count
Almost the entire field scored: of 7,473 recorded answers, 7,459 cleared sixty points, so the puzzle rewarded breadth of memory rather than luck. The single hundred-point entry, Rithmomachia, is a medieval arithmetic game that only a specialist would reach for, and it shows how far a genuinely obscure name can climb. The eighty-five-point band is dominated by hobby-catalogue depth: railway-economics titles such as 1830: Railways & Robber Barons, 1846: The Race for the Midwest and 18Chesapeake, alongside historical simulations like 1776 and 1812: The Invasion of Canada, all scored 85. The sixty-point tier held two hundred and twenty-four answers, recognisable designs that many respondents could name, which is precisely why they paid less. The pattern is blunt: the more players who can produce the same title, the smaller the reward, so the best move is the most specific published design you can honestly defend as a strategy game.